Game Developer-Console Porting
Summary
Part-time (20 hrs/week) remote game developer porting already-completed indie games to PlayStation and Xbox for an Australian publishing studio, plus some hands-on feature work. Core tech: GameMaker Studio 2, Unreal Engine or similar, with GML, C# and/or Python.
This is a remote position.
- Port and adapt existing, indie-developed games for release on PlayStation and Xbox consoles, meeting platform-specific technical and certification requirements.
- Develop and implement game features, mechanics, and interactive experiences as needed, alongside the porting work.
- Work with GameMaker Studio 2, Unreal Engine, or similar game development platforms to build, adapt, and maintain game projects.
- Translate game concepts and requirements into functional and engaging gameplay experiences.
- Write clean, maintainable, and well-structured code.
- Debug, test, and resolve gameplay, technical, and performance issues, including console-specific issues that arise during porting.
- Collaborate with designers, artists, indie developer partners, and other team members to deliver console-ready builds.
- Integrate game assets, animations, audio, UI elements, and other required components.
- Optimise gameplay and technical performance for console hardware.
- Review and evaluate games built by other, including indie, developers as part of the publishing and porting pipeline, providing technical and design feedback.
- Participate in testing, iteration, and refinement based on feedback and platform certification requirements.
- Maintain clear documentation and provide regular updates on porting and development progress.
- Proven experience porting or adapting games for console platforms (PlayStation and/or Xbox), or strong game development experience with a clear ability to learn console porting and certification processes.
- Genuine familiarity with PlayStation consoles (required) and Xbox consoles (preferred) — as a player or from a technical/customer perspective; being an active console gamer is a strong plus.
- Experience with, or exposure to, the PlayStation Partners or ID@Xbox developer programs is preferred but not required.
- Experience with GameMaker Studio 2, Unreal Engine, Unity, or a similar game development platform.
- Familiarity with GML (GameMaker Language), C#, and/or Python — the primary languages used across the codebase.
- Good understanding of gameplay mechanics, game systems, debugging, and optimisation.
- Experience taking game features from concept through development, testing, and refinement.
- Ability to work with existing codebases, often built by other developers, and contribute to ongoing projects.
- Strong problem-solving and troubleshooting skills.
- Good communication and collaboration skills.
- Experience reviewing or evaluating games or code built by other developers, with the ability to give clear, constructive feedback.
- A portfolio, GitHub profile, playable game, or examples of previous game development or porting work is highly desirable.
- Remote, part-time working opportunity.
- Collaborative and supportive remote team environment.
- Opportunity to work on interesting games being published across PlayStation and Xbox