Game Developer - Remote
Posted Updated
YO IT Consulting is seeking a Game Developer for a remote contract role. You will design and implement engine-level features in C++, build tools and mods, and contribute to rendering pipelines and real-time graphics systems.
The ideal candidate has strong C++ skills, experience with graphics APIs (DirectX/Vulkan/OpenGL/Metal), and a solid understanding of rendering pipelines. Collaboration with designers, artists, and engineers is essential, along with high-quality, well-documented code.
Design and develop game systems and engine-level features using C++ and game engines. Develop tools and modding related to games. Work on rendering pipelines, shaders, and real-time graphics systems. Optimize performance across CPU/GPU, memory, and rendering workloads. Build and extend tools, pipelines, and engine systems to support development. Collaborate with designers, artists, and engineers to deliver high-quality experiences. Debug complex issues related to rendering, performance, and cross-platform compatibility. Write clean, maintainable, and well-documented code. Participate in code reviews and contribute to technical decision-making. 3-6 years of experience in game development or real-time graphics programming. Strong proficiency in C++. Experience with DirectX, Vulkan, OpenGL, or Metal. Solid understanding of rendering pipelines. Solid understanding of shaders (HLSL/GLSL). Experience with Unreal Engine or similar game engines. Familiarity with performance optimization, CPU/GPU, memory and multithreading. Strong debugging and problem-solving skills. Ability to work independently in a remote, distributed team.