Graphics Programmer
Posted Updated 5
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With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- To maintain and extend our proprietary engine on its VFX related part (particle simulation, materials, post-process effects, rendering/lighting pipeline).
- Work closely together with Art/VFX department, to implement visual effects of topnotch quality and extending our library of existing VFX components.
- Debug and optimize code to hit quality and performance targets
- Document code features.
Requirements
- Thorough knowledge of C++.
- Strong technical background (bachelor’s degree or comparable experience).
- Good spoken/written English.
- Passion for making and playing great games.
- Experience with modern graphics APIs like DirectX 12, Vulkan, Metal.
- Experience with a wide range of CPU and GPU profiling tools.
- Experience with particle system algorithms, including GPU particle implementations.
- Excellent knowledge of shading languages and experience with writing complex GPU algorithms using shading languages.
- Multi threading should be second nature.
- Excellent software design and problem-solving skills.
- Excellent software debugging skills.
- You are a team player and willing to take responsibility.
- This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
Nice to Haves
- C# experience
- Previously shipped game/console titles is a strong plus
What we Offer
- An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
Skills
As published by lever · 4 questions · 1 written answer
Basics
Which location are you applying for?, Resume/CV, Full name, Email, Phone, Current location, Current company, LinkedIn URL, Portfolio (Artstation, GitHub, personal website etc) URL, Other website
Pick from a list (3)
- The applicant acknowledges and accepts that (a) any information whatsoever disclosed by the company and its representatives during the process of recruitment will be considered strictly confidential and proprietary to the company; (b) that they are required to keep such information strictly confidential and will not disclose such information to any person or make it available to the general public by any means for the period of the recruitment process and for three years thereafter; (c) that they shall not use for any purpose other than as part of the recruitment process any information disclosed by the Company; and (d) that they shall be required to return to the company any documents shared with them and delete them from any remaining data storage the applicant possesses. optional
- This position is onsite in the studio location listed in the posting. Are you willing to work onsite in that location? optional
- Where did you learn about our open position? (Check all that apply) optional
Written answers (1)
- In the case of Other, Conference/Event or School/University, please provide more context of where you heard about the position. optional