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Head of UI/UX

Summary

Lead a team of UX/UI designers to define the visual language and usability standards across the company's mobile games. Day-to-day involves building player flows, wireframes, prototypes, and design systems using Figma, Adobe CC, and Unity UI systems.

Why this role matters

When a player opens our game, the first thing they feel isn’t just the art — it’s the flow. The clarity. The delight in moving through the experience.

We’re looking for a Head of UI/UX who understands that great interface design is invisible — but unforgettable. You’ll lead a small team of designers, work closely with product and development, and define the visual language and usability standards across all our mobile titles.

This is a leadership role for someone who combines system thinking with hands-on design craft — and has the portfolio to prove it.


What you’ll do

  • Define and drive the overall UI/UX vision across all games

  • Lead and mentor a team of UX and UI designers — helping them grow and execute at a high level

  • Collaborate with game designers, PMs, and developers to bring ideas to life

  • Build player flows, wireframes, prototypes, and polished final assets

  • Establish scalable design systems, UI libraries, and style guides

  • Conduct (and support) user testing, UX research, and usability reviews

  • Ensure accessibility, clarity, and visual consistency across every touchpoint

  • Advocate for the player, and balance simplicity with creativity



Requirements

Who you are

  • 6+ years in UX/UI design, with at least 2 in a lead or head-of role

  • Strong portfolio of mobile-first product or game UI/UX work

  • Skilled in tools like Figma, Adobe CC, Unity UI systems, and prototyping software

  • Deep understanding of interaction design, UX principles, and visual hierarchy

  • Confident working with developers — from layout to asset delivery

  • Experienced in balancing usability with brand and artistic direction

  • A thoughtful leader — clear, empathetic, and confident in giving/receiving feedback


Nice to have
  • Previous experience with mobile game interfaces (F2P, casual, or midcore)

  • Familiarity with Unity UI implementation and technical constraints

  • Experience with motion/interaction design (After Effects, Lottie, etc.)

  • Passion for behavioral psychology and player-centric design

  • Understanding of localization, accessibility, and multi-platform design



Benefits

Why join us

  • Shape the user experience of games played by millions

  • A design-driven culture that values your voice from day one

  • Supportive team, flat hierarchy, and real creative freedom

  • Competitive compensation, equity, and performance bonuses

  • Flexible remote options, wellness perks, and a team that respects work-life balance



See also

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