Hybrid C++ Software Engineer for Frostbite Engine
Summary
C++ engineer on Electronic Arts' Frostbite team in Stockholm, building data management and asset processing systems for game development — core services, on-demand loading, caching, and pipelines that transform assets into game-ready content to speed up content creator workflows.
Electronic Arts’ Frostbite team in Stockholm/virtual locations is building data management and asset processing systems for game development. You will help improve content creator workflows and enable faster iteration times, collaborating across Frostbite teams and engineers while growing expertise in large-scale engine and content pipelines.
You will work on core services, data processing, and tools, contributing to on-demand loading, caching, and pipelines that transform assets into game-ready
