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Garena

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Intern, Game Technical Artist

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Summary

Intern game technical artist at Garena in Singapore creating game-ready art assets (characters, environments, props, UI) and integrating them into a game engine via materials, shaders, and prefabs, while collaborating with programmers and designers and helping resolve visual/performance issues during builds and playtests.

Job Description

  • Create and implement simple game-ready art assets for characters, environments, props, and UI.
  • Assist with integrating art assets into the game engine, including materials, shaders, and prefabs.
  • Support rapid prototyping by following and contributing to established art workflows and tools.
  • Collaborate with programmers and designers to ensure visuals support gameplay clarity.
  • Help identify and resolve basic visual or performance issues during builds and playtests.

Job Requirements

  • Familiarity with at least one game engine (e.g., Unity or Unreal) and basic asset implementation.
  • Foundational skills in 3D art creation (models, textures, materials).
  • Basic understanding of lighting, materials, and animation setup.
  • Strong communication skills to collaborate effectively with team members and staff.
  • Time management and organizational skills to meet weekly deliverables and deadlines.
  • Experience in game development (academic projects, personal projects, or professional experience) is a plus.

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