Ios Design Engineer
Summary
Builds and polishes the iOS interface of a consumer golf app that handles live scoring and payouts between players, turning designers' Figma screens into Swift code with SwiftUI and UIKit, plus animations and consistent components, working alongside the app's developer and creative lead.
We're looking for an iOS developer with a designer's eye. Our designers hand you screens in Figma, and you build them in Swift so the app looks and feels like the design.
About the work
You'll rebuild the interface of a consumer golf app that handles live scoring and payouts between players. The app is written in Swift with UIKit and SwiftUI, and you'll work alongside its developer. Most of your time goes to the screens people touch: onboarding, scorecards, money flows, and the small interactions in between.
What you'll do
- Build screens from Figma in SwiftUI and UIKit, matched closely to the design
- Rework existing screens that function but don't feel finished
- Build animations and transitions that make the app feel fast
- Keep components consistent across the app
- Work directly with our designers and creative lead on details and feedback
What we need to see
- App Store links at the top of your resume. No links, no review.
- For each app, a line on which screens you built
- At least two shipped iPhone apps where the interface work was yours
Nice to have
- Payments, wallets or fintech work
- Consumer apps, especially sports or social
- Motion work in Lottie, Rive or native animation
How to apply
Put your App Store links at the top of your resume and apply here. We look at the apps first and the resume second.