Junior Game Developer
Summary
Build and polish web and Unity mobile games, own live-ops features, and take full product ownership within six months using C#, Unity, and JavaScript/TypeScript.
This role is for someone who makes games because they cannot help it — someone with a folder of half-finished prototypes, who has rage-quit a game and then spent an hour working out exactly which frame of the input buffer was lying to them, who has opened a devtools console on somebody else's browser game just to see how they did it, who cannot leave a mechanic alone when it feels wrong, and who has at least one thing they made that a stranger has played.
We are not looking for a programmer who is willing to work on games. We are looking for a gamer who knows how to make games.
Key Responsibilities:
- Build complete web games end-to-end — gameplay, tutorial, polish, device QA.
- Own features on our live Unity mobile games: retention, progression, live-ops.
- Take a design spec, build it, then tell us what is wrong with it after you have played it.
- Take full ownership of one product within your first six months.
Must have:
- C# and Unity — you have built and run something real, not just followed a tutorial.
- JavaScript or TypeScript — our client games are web-based. You will be writing this daily.
- Git — branches, merges, not just commit-to-main.
- Finished projects. A jam entry, an itch.io page, an APK, a prototype you polished or simply a playable demo of a game you made.
- Performance sense on mobile — you know what a draw call is and why frame budget matters.
- Fluent written English. Some of our work is client-facing.
Big plus:
- A second engine — Godot, Unreal, Phaser, anything
- VR / AR / XR work of any kind, Unity or web-based. We expect XR projects soon.
- Flutter or React — client projects sometimes need the app around the game, not just the game
- Backend basics — Node, Firebase, REST APIs, a database you have actually queried. Leaderboards, saves, and score submission all have to live somewhere.
- Shaders, VFX, or a good eye for game feel
- Firebase, analytics, or live-ops experience
- You use AI tools well and still read every line before it ships
What you will get from us
- A competitive salary according to your experience (Range: BDT 30k ~ 50k/month)
- Two days weekly leave
- Two festival bonuses
- Yearly increment based on the performance
- Health Insurance and Wellness Programs
- Complimentary Breakfast, Lunch, and Evening Snacks
- Flexible working hours
- You will be joining a fast-moving and progressive company that prides itself of being at the forefront of software development and security services
- A real chance to grow very rapidly - the team is growing which means that there's plenty of room for personal development
- The possibility to really see an impact and to see how your work affects the end result. Your name on published, live titles — not internal tools nobody plays
Additional Requirement:
- A link to something playable. itch.io, APK, web build, video of it running. This is not optional — applications without one are not read.
- Your CV.
- Three sentences: the last game you played that annoyed you, and how you would fix it.
Shortlisted candidates do a paid one-day trial task (BDT 5,000) building a small mechanic in our actual stack. We pay for your time either way.