Lead Audio Designer
Senior Sound Composer – Mobile Game
Location: Zabytkowy Dworzec Kolejowy Kraków — Full-Time, in-office (Mon–Fri)
Team: Core Development Team
Your Mission
As Lead Audio Designer, you will be responsible for creating the soundtrack of an entire world. From ambient loops to iconic motifs, you will design the sonic identity that makes every step, purchase, and competition feel alive. You will also help us build our in-house studio from scratch and set the creative standard for audio in location-based gaming.
What You’ll Be Doing
Define the Sonic Identity: Build the audio DNA of the game — from catchy loops to adaptive soundscapes that respond to player actions and locations.
Category-Based Audio Design: Craft music and audio styles for ~150 property categories (cafés, airports, stadiums, museums, etc.), giving each its own personality.
Immersive Audio Systems: Create sound that enhances exploration, walking, and real-world discovery — making players feel the smell of money and progress.
Live Content & Events: Compose and adapt seasonal and event-based music that ties into real-world happenings.
Studio Setup: Select and help install the tools, instruments, and software needed to establish Reality Games’ first in-house sound lab.
Collaboration: Work closely with designers, product managers, and engineers to ensure music integrates seamlessly with gameplay and monetization.
Why Join Us?
Global IP, startup energy: Be part of the world’s strongest game brand with the freedom to invent something entirely new.
Tech meets creativity: Work with real-time geolocation, AI personalization, and big data modeling — and create the sound layer that ties it all together.
Creative ownership: You won’t just implement — you’ll define how the game sounds to millions of players worldwide.
Build from scratch: Shape Reality Games’ first full-fledged music and sound studio in Kraków.
Please note: this is not a freelance or contract opportunity — it is a full-time, in-office position in Kraków. Since we are building the game’s complete audio identity and setting up a brand-new studio from scratch, we need someone fully integrated with the core team every day. The role requires close, ongoing collaboration with design, engineering, and production, which simply cannot be achieved in a freelance or remote setup
Who You Are
2+ years of professional experience in music composition or sound design for games (F2P mobile preferred).
Skilled at writing short, loop-friendly compositions that remain engaging over long play sessions.
Comfortable working across multiple genres (jazz, trap, lo-fi, epic orchestral, electronic).
Excited by the challenge of combining real-world data, fitness mechanics, and game design into a cohesive audio experience.
Strong technical knowledge of DAWs, plugins, and adaptive audio tools.
Excellent communication skills and ability to collaborate in a cross-functional team.
Skills
As published by recruitee · 21 questions · 5 written answers
Basics
Full name, Email, CV, Cover letter, Phone
Short answers (2)
- Please submit links to any professional social media profiles
- What would be the first day you can start work at Reality Games? *
Pick from a list (14)
- Proficiency in Using English in a Professional Setting Question: What is your level of proficiency in using English in a business environment?
- Type of contract
- 1. Creating Music Loops for Games Q: How comfortable are you with creating seamless music loops for interactive use in mobile games?
- 2. Adapting Music to Different Locations & Contexts Q: How skilled are you in composing music across different moods and genres (e.g., café, airport, casino, stadium)?
- 3. Sound Identity Design Q: How experienced are you in developing a distinct sonic identity for a brand or product?
- 4. Mobile Game Audio Optimization Q: How familiar are you with optimizing audio for mobile (small file sizes, memory limits, quick loading)?
- 5. Interactive & Adaptive Music Q: How experienced are you in making adaptive music that changes based on gameplay or player actions?
- 6. Software & Tools Setup Q: How skilled are you in choosing and setting up music production tools (DAWs, plugins, hardware) for a new studio?
- 7. Collaboration with Developers & Designers Q: How comfortable are you with working directly with game developers and integrating music into the production process?
- 8. Creativity Under Constraints Q: How do you perform when asked to compose under strict time, style, or technical limitations?
- 9. Sound Effects vs. Music Balance Q: How experienced are you in balancing music with sound effects so that they complement rather than clash?
- 10. Long-Term Audio Vision Q: How skilled are you in thinking about music not just as tracks, but as a long-term evolving identity across updates, events, and expansions?
- I consent to process my personal data by Reality Games Polska Sp. z o.o. with headquarters in Kraków, Plac Jana Nowaka-Jeziorańskiego 3, 31-154 Kraków for the purpose and scope necessary in recruitment, I confirm that I have read the privacy policy and understand and accept its content.
- If you want to take part in future recruitments please express your will for the purpose and scope necessary: I consent to process my personal data by Reality Games Polska Sp. z o.o. with headquarters in Kraków, Plac Jana Nowaka-Jeziorańskiego 3, 31-154 Kraków for the purpose and scope necessary in future recruitments, I confirm that I have read the privacy policy and understand and accept its content. optional
Written answers (5)
- What are your net salary expectations? First 3 months (testing period): Next 12 months (1-year contract): Following 24 months: Please provide details for each period.
- What budget for equipment (software + hardware) would you need to perform your work effectively in this role? Please provide both a Budget edition (minimal setup) and a Comfort edition (your ideal but realistic setup)
- Current Situation and Motivation What are you currently working on (or what was your most recent project)?
- What are you looking for in your next role — project type, team culture, challenges?
- Why are you interested in Reality Games and Monopoly World specifically?