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FireForge

Open 23d

Lead Environment Artist

Posted Updated 5 views
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Location: Mission Viejo,California,United States

FireForge Games is looking for a talented, self-motivated Lead Environment Artist to join our growing team. This position requires a solid understanding of environments, form vs. function, management, and platform limitations. Candidates should also possess an expert knowledge of shape, proportions, color and design principles – as well as an understanding of how they apply to game development. This is a full-time salaried position. You must be legally able to work in the United States.

RESPONSIBILITIES

  • Provide day to day leadership to a team of artists responsible for creating top quality environment art assets, including props, interiors, and exteriors
  • Act as a hands-on mentor to the environment art team to deliver models, UV maps, textures, and materials for the environment assets
  • Work closely with Art Director and Level Designers to ensure and establish the visual target
  • Integrate art assets into the level editor and light both exterior and interior scenes
  • Actively participate in technical and aesthetic problem-solving discussions
  • Complete work under reasonable deadlines

REQUIREMENTS

  • Strong facility for mentoring and providing leadership within a small art team
  • 3 years of experience as a senior or lead artist
  • High level of proficiency with a major 3D toolset (Max, Maya or XSI) and Photoshop
  • Excellent high- and low-poly modeling skills
  • Solid knowledge of modeling as related to game development
  • Strong knowledge of architecture, materials and lighting
  • Ability to rapidly master proprietary tools and development pipelines
  • Working knowledge of ZBrush or Mudbox
  • Profiencey with hand painted textures
  • Be receptive to art direction and have experience managing art teams
  • Foundation in traditional art
  • Strong organizational and communication skills
  • Passion for gaming

PLUSES

  • Exceptional visual and technical understanding of 3D modeling and texturing
  • Have a shipped AAA PC or console title
  • Experience with a proprietary level editor (i.e. Unreal, GECK, etc)
  • Concepting skills
  • Scripting experience in MaxScript Python or MEL
  • Background in architecture, photography or cinematography

APPLICATION INSTRUCTIONS

Click the link below to submit your cover letter and resume in text or MSFT Word format, and answer any additional questions. Include your name and the position title in the subject line. No phone calls, drop-ins or physical mail. We only accept digital applications.All resumes must be accompanied with website portfolio.

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