Lead Level Designer - BGE2 - (M/F/NB)
Summary
Lead a team of 6–7 Level Designers on Beyond Good & Evil 2, an open-world action-adventure game using Ubisoft's proprietary Voyager engine, defining level design vision, ensuring consistency, and structuring design processes.
Job Description
Beyond Good & Evil 2 is an open-world action-adventure game set in a captivating space opera universe. It is also the direct prequel to the 2003 classic! Thanks to the technological advancements provided by our proprietary Voyager engine, Beyond Good & Evil 2 aims to offer an organic, seamless experience of exploration and space piracy on a solar system scale, featuring exotic locations, colorful characters, and numerous mysteries to uncover—either solo or with friends. If you’re looking for a unique adventure, join our team to help us create System 3!
Why we need you:
The Level Design team builds the key locations of an open world; it needs a leader to structure, streamline, and elevate the overall quality.
What you’ll do:
Responsibilities:
You’ll be at the heart of design decisions, working directly with the project leads.
Vision & Consistency
- Define and communicate the level design vision with the leads (World, Game, Narrative, Art)
- Ensure consistency across locations, from concept through final implementation
- Develop a clear and understandable design language for the player
Design & Player Experience
- Ensure the creation of gameplay situations that are clear, intuitive, and engaging
- Strive for simplicity, challenge complexity when necessary, and refocus the experience on fun
Iteration & Continuous Improvement
- Place playtesting at the center of the process
- Analyze player behavior
- Refine designs through iteration
Team Management
- Lead a team of 6–7 Level Designers
- Help less experienced team members develop their skills by sharing best practices
- Empower senior team members to take ownership of key areas
- Create a clear framework without being prescriptive: explain, persuade, and align
Organization & Documentation
- Anticipate risks, workload, and dependencies
- Facilitate smooth communication with the gameplay, art, and tech teams
- Define, document, and implement simple and effective processes
- Document best practices and world-building guidelines
Your future work environment:
You’ll join a team of level designers and report to the World Director: Cédric BARTHEZ
What We’re Looking For:
You have previously worked on AAA games and have shipped multiple games—these are mandatory requirements for supporting our teams.
Knowledge of open-world games is a plus!
You’re comfortable:
- taking a step back to look at a system objectively
- simplifying a complex experience
- putting yourself in the player’s shoes
Key Skills for This Role
Level Design
- Excellent proficiency in 3D level design
- Strong UX sensibility applied to level design
Methodology & Production
- Experience with iterative design (prototype → test → improvement)
- Ability to anticipate problems and dependencies
- Good understanding of 3D engines and pipelines
Communication & Leadership
- Ability to justify your decisions
- Challenge requests without causing roadblocks
- Find the right balance between quality, time, and constraints
- Communicate regularly
Structuring
- Be comfortable with documentation
- Establish clear processes
- Provide transparency to the team
What Will Make You Successful
You’ll succeed if:
- You put the player first
- You solve design challenges through simplification, without compromising the experience
- You observe, test, and refine
- You help others grow without being overbearing
- You know how to navigate between different teams
A bonus for you:
- Work on an ambitious open-world project
- A close-knit, supportive team that truly helps one another
- A high degree of creative freedom in gameplay situations
- An ideal environment for growing a team and structuring a project
When you join:
- You’ll quickly get to know the project and its challenges
- You’ll participate in playtests from the very first weeks
- You’ll gradually take the lead on key topics
- You’ll receive support to understand the teams and their constraints
The recruitment process:
- Review of your application: Our team will carefully review it.
- Introductory Meeting (1 hour): A conversation with a member of the recruitment team to get to know you better and assess whether your background aligns with our expectations.
- Project Interview (1 hour): A discussion with the Hiring Manager, with a more technical focus, to delve into the specifics and ensure we’re on the same page.
- Lead Assessment (1 hour): If you successfully complete all previous steps, you’ll meet with our Talent Development Manager to discuss team leadership.
As part of our recruitment process, you may be asked to complete a practical case study.
Additional information:
Location: Montpellier (on-site)
Start date: You can join the team as soon as possible