Level Designer
What you will do
Use our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using. Maintain knowledge and context of all of the level content in the game.
What we're looking for
Deep passion for tactics games. You must be able to stay self-motivated to make tactics missions for a long time. Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts. Comfortable in a fast paced, high ownership startup environment. Shipped a game start to finish before.
Skills
As published by ashby · 5 questions · 2 written answers
Basics
Name, Email, Location, Resume
Short answers (2)
- Name of best waifu or husbando?
- Link to a design portfolio or tactics maps/mods you have made or something similar which proves your capability optional
Pick from a list (1)
- We have offices in San Francisco, CA and Tokyo, Japan. If necessary, would you be open to relocating to one of these offices? optional
Written answers (2)
- Tell me in depth about some of the tactics games you have played and why you liked them
- Anything else you'd like us to know? optional
Y Combinator