Level Designer (Unannounced Project)
We’re looking for a Level Designer to join the team working on a new 11 bit studios unannounced project.
You’ll help us shape a large, diverse world combining a mix of natural environments with human-made spaces, focused on exploration, survival and first-person traversal. We’re looking for someone who enjoys exploring ideas, prototyping solutions and thinking about how to build engaging spaces at scale, rather than only working within already established patterns.
This position requires working in a hybrid model in our Warsaw office.
Your responsibilities:
Designing and iterating open-world locations, from early greyboxes to final layouts,
Creating natural environments and different biomes that support exploration, clear navigation and first-person traversal,
Designing gameplay spaces around survival mechanics, verticality, combat and environmental challenges,
Building varied locations using modular and scalable solutions,
Shaping both outdoor and indoor spaces, including shelters, abandoned locations and cave systems,
Working closely with Environment Art, Tech Art and Game Design to turn prototypes into convincing and performant locations.
What will help you succeed in this role?
3+ years of professional experience in Level Design,
Strong understanding of first-person (FPP) level design and large-scale/open-world environments,
Experience with Unreal Engine and understanding of open-world systems and workflows, including World Partition,
Strong greyboxing and prototyping skills,
Ability to think systemically and work with modular, set-based design,
Good understanding of pacing, scale, composition, sightlines and player navigation,
Proactive approach to design, research and problem solving,
Good understanding of technical constraints related to large environments,
Good communication and collaboration skills.
Fluent English.
Experience in another engine is not a blocker if you have strong Level Design fundamentals and are comfortable working & learning with Unreal workflows.
Nice to have:
Experience prototyping simple 3D assets in Blender or similar software.
Basic Level Art skills, including working with modular kits, materials, collision and asset placement,
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
Skills
As published by recruitee · 10 questions · 1 written answer
Basics
Full name, Email, CV, Cover letter, Phone
Short answers (3)
- What are your financial expectations in terms of gross monthly income?
- What is your availability/notice period? When would you be able to join our team?
- If you ticked 'other' we would appreciate a hint as to what 'other' is. :) optional
Pick from a list (5)
- I hereby agree to the use of my personal data included in the recruitment application (including CV) in recruitment process for the position indicated in the job offer published by the company 11 bit studios S.A. (here you can find our Privacy Policy).
- I hereby agree to the use of my personal data included in the recruitment application (including CV) in future recruitment processes organized by the company 11 bit studios S.A. optional
- This position requires working at our office in Warsaw in a hybrid model – 3 days in the office, 2 days remotely. Is that acceptable to you?
- What type of contract do you prefer?
- Where did you see our job offer? Where did you encounter it?
Written answers (1)
- Portfolio (link) optional
Attachments (1)
- Portfolio (file) optional