Manager, 3D Character Art, Skins – League of Legends
Description
Riot Games was founded on the principle that putting players first leads to the exceptional. In 2009, we released League of Legends - today, millions log in every month. As we expand our global content, the Singapore Studio plays a key role in developing League’s cosmetics in partnership with Riot LA, maintaining craft quality and consistency across regions.
We’re looking for a Manager, 3D Character Art, Skins – League of Legends who is a humble yet confident craft leader, passionate about stylized art, champion fantasy, and visual storytelling through form, color, and material detail. You’ll lead and mentor 3D artists, guide craft quality for cosmetic skins, and collaborate with Riot LA partners to ensure every asset meets League’s world class standard for clarity, style, and player delight.
Responsibilities:
- Lead and mentor a team of 3D artists, providing clear feedback, guidance, and support for both craft development and career growth.
- Uphold the quality bar for League of Legends cosmetics skins, ensuring consistency, readability, and alignment with League’s visual style.
- Provide actionable, timely feedback to Singapore artists and partner studios, ensuring all 3D assets meet Riot’s standards for craftsmanship, performance, and integration.
- Collaborate closely with the Associate Art Director and Riot LA’s Art and Product leadership to interpret and execute League’s creative and artistic vision for cosmetics skins.
- Maintain close alignment with Concept, Technical Art, Rigging, Animation, and VFX teams to ensure cosmetics skins integrate smoothly into production pipelines.
- Review and evaluate cosmetics skins work from partner studios and internal artists, identifying opportunities to improve quality, efficiency, or player readability.
- Partner with production to plan and manage 3D schedules, identify risks early, and ensure sustainable, high-quality delivery.
- Contribute to documentation, style guides, and visual benchmarks to clarify quality expectations for internal and partner teams.
- Occasionally contribute hands-on when needed - particularly for high-impact assets - to guide quality and model craft excellence.
- Foster a culture of collaboration, learning, and feedback that empowers artists to push their craft while maintaining sustainable, player-focused production.
Required Qualifications:
- 7+ years of professional experience in 3D art for games, including stylized character or cosmetics work.
- 2+ years in a lead or supervisory role providing feedback, mentorship, and guidance to individual contributors.
- Deep understanding of modeling, sculpting, and texturing fundamentals, including stylized hand painted techniques and PBR workflows.
- Strong understanding of art fundamentals including anatomy, form, proportion, and design.
- Strong experience working with modeling, sculpting, and texturing tools such as Maya, ZBrush, and Substance Painter.
- Experience managing or reviewing outsourced 3D art production, including providing clear, actionable feedback to internal artists and external partner studios to ensure assets meet quality and style standards.
- Excellent communication and collaboration skills, with the ability to work effectively across concept, animation, tech art, and production teams.
- Fluent in English, able to articulate feedback and creative intent clearly across teams and cultures.
- Passion for League of Legends and its champions, with player empathy to evaluate cosmetics for clarity, appeal, and impact.
Desired Qualifications:
- AAA experience creating stylized cosmetics or character skins for live games.
- Familiarity with League of Legends’ art style, tools, and pipelines.
- Experience collaborating with distributed or co-development teams across regions.
- Multilingual ability (Mandarin or other regional languages) to communicate effectively with partner studios.
Our Perks:
- Full relocation support
- Comprehensive health insurance for you, your spouse, and children
- Open paid time off
- Retirement benefits with company matching
- Life insurance, parental leave, plus short-term and long-term disability
Play Fund so you can deepen your knowledge of our players and community through games - We’ll double down on your donations of time and money to non-profits
Success in this role comes from combining deep 3D craft expertise with clear communication and leadership - guiding Singapore and partner teams to deliver League of Legends cosmetics skins that capture clarity, craftsmanship, and champion spirit, delighting players around the world.
Skills
As published by greenhouse · 15 questions · 3 written answers
Basics
First Name, Last Name, Email, Phone, Resume/CV, Cover Letter
Short answers (2)
- LinkedIn Profile URL optional
- Website optional
Pick from a list (9)
- How did you hear about this job?
- At Riot Games, interviewers may use Metaview (an AI notetaker) to capture notes so they can focus fully on the conversation. Are you happy for Metaview to transcribe your interviews?
- Are you legally authorized to work in Singapore?
- Do you now, or will you, require sponsorship to work in Singapore?
- By submitting an application, I acknowledge that I have read and understand the Riot Games Candidate Privacy Notice.
- Have you previously applied to Riot Games?
- As we are majority owned by Tencent, we would like to know if you have worked for Tencent or a company owned or otherwise affiliated with Tencent within the last 12 months.
- If yes, can you please indicate the last year you worked for Tencent and/or an affiliate company.
- If yes, can you please indicate the last month you worked for Tencent and/or an affiliate company.
Written answers (3)
- Which game titles have you shipped or supported?
- Please briefly describe your most relevant experience creating stylized 3D characters or cosmetics for games, including how you have used hand painted texturing and PBR workflows, and which tools you used.
- Please briefly describe your experience leading 3D artists and reviewing work from external or outsourcing partners. What were you personally responsible for in providing feedback, developing artists, and maintaining the quality bar?
Attachments (1)
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