Mid-Level Game UI Artist
About the Role
We are looking for a Mid-Level Game UI Artist to join a realistic global SLG mobile game project.
The role covers UI visual design, UX design, and in-engine implementation. The ideal candidate has solid visual design skills, good product awareness, and a strong understanding of user experience.
You will take ownership of individual UI features and work closely with game designers, engineers, artists, and production teams to deliver polished and user-friendly game interfaces.
Responsibilities
- Design UI for game features, system interfaces, event pages, seasonal content, monetisation features, icons, pop-ups, and reward feedback.
- Create interfaces that support the project’s realistic, war, survival, and post-apocalyptic visual direction.
- Contribute to the visual presentation of events, seasons, and feature modules while maintaining consistency across the game.
- Participate in UX design for onboarding, feature unlocking, achievements, reward feedback, and purchase journeys.
- Improve information hierarchy, usability, readability, and visual quality based on product requirements and user feedback.
- Collaborate with game designers, engineers, artists, and production teams to ensure accurate implementation.
- Create, prepare, and integrate UI assets in Unity or other game engines.
- Contribute to UI animation, interaction feedback, transitions, and overall presentation quality.
- Produce and manage UI assets according to project standards.
- Help maintain UI component libraries, visual guidelines, and design documentation.
- Use AI tools to support visual exploration, research, asset creation, and workflow improvement.
Requirements
- At least 4 years of professional experience in game UI, UI/UX, or a related visual design role.
- Experience working on at least one completed or shipped game project.
- Solid game UI design skills and the ability to independently deliver individual features or UI modules.
- Proficiency in Photoshop, Figma, Illustrator, and other relevant design tools.
- Experience preparing or integrating UI assets in Unity or another game engine.
- Good understanding of layout, typography, colour, information hierarchy, visual rhythm, and interaction feedback.
- Ability to understand game systems and translate product requirements into clear, usable, and visually engaging interfaces.
- Strong communication, execution, and teamwork skills.
- Ability to respond to feedback, iterate efficiently, and deliver work according to project schedules.
- Ability to use AI tools to support design, research, communication, or production workflows.
- Ability to communicate in English for daily cross-functional collaboration, meetings, and design documentation.
- A portfolio featuring relevant game UI projects and demonstrating both the design process and final results.
Nice to Have
- Experience working on SLG, war, survival, post-apocalyptic, or realistic-style games.
- Experience working on globally published games.
- Experience designing events, seasonal content, monetisation features, onboarding, achievements, or LiveOps content.
- Experience with UI animation, motion design, or in-game presentation.
- Icon design, illustration, graphic design, or promotional visual design skills.
- Familiarity with mobile game monetisation, LiveOps, and player behaviour.