Mobile QA Engineer
Posted
Summary
Remote (Poland-based) Mobile QA Engineer at Hitapps, a puzzle-game studio behind Solitaire Associations. You'd own product quality across the full dev lifecycle on iOS/Android: writing test docs and running functional, integration, regression, exploratory and usability testing with tools like TestRail, Charles Proxy, Firebase and ad-monetization platforms.
🧩 Hitapps is a GameDev company specializing in Puzzle Games. We have several successful products with a combined total of over 200M+ downloads, and we are regularly featured in the top charts in the Games section worldwide. Our TOP project is Solitaire Associations.
Currently, we are in search of a Mobile QA Engineer, whom we can confidently entrust the quality control of our products.
Your Role:
🏝 20 working days of fully paid vacation to recharge;
🚀 Enjoy 12 extra paid days off per year. More life & less burnout;
🎓 Compensation for professional education. Keep growing your skills and expertise;
🌐 Compensation for language courses to keep your language skills growing.
🏋️ We cover sports activities to support your active lifestyle;
💚 Get compensation for Mental Healthcare, cause your mental well-being matters for us;
🌍 Conference attendance: join top conferences, discover new ideas, and grow your network;
🎉 Work hard, have fun together. Join regular team buildings bring the team together beyond work;
🤝 Zero unnecessary bureaucracy, open communication, and a culture where your ideas and decisions matter.
Let’s create hits together!
Currently, we are in search of a Mobile QA Engineer, whom we can confidently entrust the quality control of our products.
Your Role:
- Working on projects throughout their entire development lifecycle (from inception to support);
- Quality control of the products being developed;
- Reviewing requirements and technical specifications;
- Creating and maintaining test documentation up to date;
- Conducting functional, integration, regression, exploratory, and usability testing (iOS/Android);
- Analyzing requirements and developing test documentation;
- Shaping and improving testing processes.
- Relevant experience in the Gamedev industry for at least 2 years;
- Practical and theoretical knowledge of testing methodologies;
- Familiarity with Charles Proxy, as well as TeamСity/Firebase/Appsflyer;
- Experience with TestRail or a similar system;
- Experience with in-game advertising platforms such as IronSource or Applovin;
- Experience testing in-app purchases (consumable and subscriptions).
- Understanding of basic client-server application interaction models;
- Experience with Unity and Git or any other version control system;
- Experience with Android Studio/Logcat, XCode, ADB;
- Understanding of App Store / Google Play Review Guidelines and iOS Human Interface Guidelines, Material Design Guidelines.
🏝 20 working days of fully paid vacation to recharge;
🚀 Enjoy 12 extra paid days off per year. More life & less burnout;
🎓 Compensation for professional education. Keep growing your skills and expertise;
🌐 Compensation for language courses to keep your language skills growing.
🏋️ We cover sports activities to support your active lifestyle;
💚 Get compensation for Mental Healthcare, cause your mental well-being matters for us;
🌍 Conference attendance: join top conferences, discover new ideas, and grow your network;
🎉 Work hard, have fun together. Join regular team buildings bring the team together beyond work;
🤝 Zero unnecessary bureaucracy, open communication, and a culture where your ideas and decisions matter.
Let’s create hits together!