Summary
Project Manager for Behaviour Interactive's 7 Days to Die Content team in Montreal: drive day-to-day production of one or two cross-disciplinary pods (~20–25 people), running sprint planning, rituals, and follow-ups in Jira/Confluence to keep a distributed team of artists and designers aligned and unblocked.
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
As a Project Manager on 7 Days to Die, you will help drive the day-to-day production of our Content team, working closely with artists, designers, and other development partners. You will bring structure and visibility to a growing, distributed team, ensuring priorities remain clear, plans stay actionable, and teams have what they need to deliver.
In this role, you will :
Manage the day-to-day production activities of one or two cross-disciplinary pods, supporting approximately 20–25 team members.
Drive sprint planning, task prioritization, and follow-ups, ensuring deliverables, dependencies, and blockers remain visible and actionable.
Partner closely with artists, designers, and other disciplines to translate production goals into clear plans and priorities.
Facilitate team rituals and individual follow-ups, proactively identifying risks, resolving production issues, and maintaining momentum.
Coordinate deliverables and communication across a distributed development environment, including internal teams and external partners.
Support the evolution of production processes as teams come together and grow, bringing structure while adapting your approach to the team's needs.
What we are looking for :
Solid game production or project management experience, including hands-on experience planning and managing sprints for large teams.
6+ years of experience, including 4+ years coordinating cross-disciplinary game development teams, particularly Art and Design.
Strong proficiency with production and documentation tools such as Jira and Confluence.
Excellent organization and communication skills, with the ability to follow up effectively with multiple contributors and stakeholders.
A flexible and pragmatic approach to production, with the ability to bring structure to evolving teams and navigate changing priorities.
Experience with mobile games, QA, outsourcing, or distributed development is considered an asset.
In this role, you will need to:
Manage the day-to-day production activities of one or two multidisciplinary pods, comprising approximately 20 to 25 members;
Drive sprint planning, prioritization and follow-ups to ensure clear visibility on deliverables, dependencies and obstacles;
Collaborate closely with artists, designers and other disciplines to turn production goals into clear plans and priorities;
Lead team rituals and individual follow-ups, while anticipating risks, facilitating the resolution of production issues and maintaining team momentum;
Coordinate deliverables and communication in a distributed development context, including with internal teams and external partners;
Support the evolution of production processes as teams come together and grow, bringing structure while adapting your approach to their needs.
What we are looking for:
Solid experience in video game production or project management, including hands-on experience planning and managing sprints for large teams;
Minimum of 6 years of experience, including 4 years coordinating multidisciplinary game development teams, particularly with art and design teams;
Excellent command of production and documentation tools such as Jira and Confluence;
Excellent organizational and communication skills, as well as strong rigor in following up with multiple collaborators and stakeholders;
A flexible and pragmatic approach to production, with the ability to bring structure to evolving teams and adapt to changing priorities;
Experience in mobile gaming, quality assurance, outsourcing or distributed development is considered an asset.
As a Project Manager on 7 Days to Die, you will directly contribute to the smooth functioning of our Content team by working daily with the art and design teams and their development partners. In a distributed and evolving context, you will play a key role in bringing structure, maintaining a clear vision of priorities and creating the conditions that allow teams to move forward effectively.
Ready to dive into the world of cutting-edge video game development? Based in Montreal, Behaviour Interactive is a major player in the gaming industry, creating unforgettable experiences on PC, console and mobile. We are a dynamic independent studio with over 1,200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and the UK (Behaviour UK–North & South). We focus on two main areas: Services and Original Games. Our Services team collaborates with gaming and entertainment giants such as Disney, Sony, Activision and Nintendo, delivering top-tier work-for-hire development and innovating in location-based entertainment (LBE). Meanwhile, our Original Games unit pushes the limits of our creativity with our iconic IPs, such as the famous Dead by Daylight. Join us and be part of the future of interactive entertainment!
At Behaviour Interactive, we believe in equal opportunity for everyone and celebrate the diversity of people, perspectives and ideas. That is why it is important for us to work with talent from all walks of life, regardless of age, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, family status, disability or any other characteristic protected by applicable law.