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Rendering Game Developer - Talent Pool

Summary

Develops and optimizes rendering systems and graphics pipelines for video games using C++ and low-level APIs like DirectX12, Vulkan, or Metal.

Kokku is looking for a Render Engineer to join our team! As a rendering engineer, you will be responsible for designing and developing the implementation of game systems and resources, with a focus on working with rendering pipelines and graphics libraries.

This role works together with other programmers and the production team to create high-performance, robust and sustainable systems in a game development environment.

Responsabilities:

  • Maintaining and optimizing existing rendering systems

  • Developing new rendering solutions for large-scale problems

  • Identify and highlight any potential risks during the development process

  • Optimizing performance and memory utilization

Requirements:

  • Fluent C++ and strong experience with graphics programming are essential

  • Strong knowledge of rendering techniques and GPU/CPU architecture

  • Experience with one or more low-level graphics API (DirectX12, Vulkan, Metal, console, etc.)

  • Strong communication skills, responsibility, sense of ownership and dedication for work

Nice to have:

  • Experience with low-level profiling and optimization

  • Strong experience with at least one graphics debugging tool (RenderDoc, Pix, console-specific, etc.)

  • Multiplatform development experience Shipped at least one project for Xbox, Playstation, and/or other console

See also

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