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Rendering Software Engineer - EA SPORTS™ NHL

Summary

The Rendering Software Engineer will develop and optimize rendering pipelines and shading systems for the EA SPORTS NHL game franchise. This role involves working with C++, HLSL, and low-level graphics APIs to ensure high visual quality and performance across multiple hardware platforms.

EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

EA SPORTS NHL has revolutionized sports gaming for millions of players worldwide. We’ve pioneered award-winning creative technology and experiences to connect players to the speed, skill, and heart of the NHL.

The EA SPORTS NHL franchise is founded on passion and new ideas. Located in Vancouver, British Columbia, the team is composed of diverse talent dedicated to creating on-ice experiences that connect gamers around the world through play. If you're a creative pioneer with a passion for your craft, this will be more than a job. It’ll be what you love.

We are seeking a Rendering Software Engineer to join our EA SPORTS NHL development team. You will contribute to evolving our rendering engine to support expanding target environments, helping ensure high visual quality and performance across diverse hardware.

Working with cross-functional teams, you will help implement, extend, and maintain key rendering subsystems. By working with graphics abstraction layers and pipelines, you will help ensure our game scales smoothly across various hardware specifications to deliver fluid hockey gameplay to millions of players.

Responsibilities:

  • Implement & Extend Rendering Systems: Support and enhance core rendering pipelines, shading systems, and visual effects tools to adapt across expanding target hardware environments, assisting with targeted refactoring to improve iteration times and maintainability.
  • Hardware Adaptability & Abstraction: Work within established graphics abstractions and modular subsystems to allow feature sets and visual workloads to adapt across diverse target hardware configurations.
  • Cross-Functional Collaboration: Partner closely with Technical Artists, Art Directors, Gameplay Engineers, and Core Engine teams to turn creative visual concepts into performant real-time features.
  • Performance Profiling & Optimization: Identify and address performance bottlenecks across GPU/CPU utilization, frame budgets, and memory usage using standard profiling tools.
  • Code Quality & Maintenance: Write clean, reliable, and well-tested C++ code, participating in code reviews, technical documentation, and team discussions.

Qualifications:

  • 3+ years of professional software development experience in real-time graphics or rendering programming within games or high-performance interactive applications.
  • Experience working with multi-platform rendering pipelines, hardware abstraction layers, or adaptable graphics codebases.
  • Working knowledge of C++ and object-oriented programming, paired with hands-on experience writing and modifying shaders in HLSL.
  • Familiarity with modern low-level graphics APIs (e.g., DirectX 12, Vulkan, or platform graphics interfaces).
  • Experience using graphics profilers and debuggers (e.g., PIX, RenderDoc, Nsight, or engine profilers) to diagnose issues.
  • Bachelor's degree in Computer Science, Software Engineering, Graphics Programming, or equivalent practical experience.

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