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Senior 3D Game Artist

Responsibilities: Working along with the Lead Artist, the candidate will be working on a current project in production, and will form part of the highly skilled environment team, and be required to:

  • Create high quality realistic and stylized Next Gen game art buildings, props and landscapes
  • Sculpt and Model High and low polygon assets and texture them through the PBR pipeline
  • Ensure assets created follow the given art direction, and are within the agreed production deadlines and conform to the required technical specifications

Skills and Requirements:

  • Should be proficient in 3D packages such as Max, Maya and Zbrush
  • Excellent Photoshop skills and ability to create stylized hand painted textures.
  • Thorough knowledge of PBR work flow and procedural software’s such as Substance Painter and Quixel DDO
  • Working experience of game engines such as Unreal and Unity
  • A portfolio demonstrating breath-taking prop/environment modeling and texturing techniques, both high and low poly
  • Should have at least 4 years of experience creating art for console games
  • Have excellent communication skills to communicate internally in teams and externally to UK project teams.

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