Senior 3D Game Artist
Responsibilities: Working along with the Lead Artist, the candidate will be working on a current project in production, and will form part of the highly skilled environment team, and be required to:
- Create high quality realistic and stylized Next Gen game art buildings, props and landscapes
- Sculpt and Model High and low polygon assets and texture them through the PBR pipeline
- Ensure assets created follow the given art direction, and are within the agreed production deadlines and conform to the required technical specifications
Skills and Requirements:
- Should be proficient in 3D packages such as Max, Maya and Zbrush
- Excellent Photoshop skills and ability to create stylized hand painted textures.
- Thorough knowledge of PBR work flow and procedural software’s such as Substance Painter and Quixel DDO
- Working experience of game engines such as Unreal and Unity
- A portfolio demonstrating breath-taking prop/environment modeling and texturing techniques, both high and low poly
- Should have at least 4 years of experience creating art for console games
- Have excellent communication skills to communicate internally in teams and externally to UK project teams.