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Behaviour

Open 46d

Senior Game Designer

Posted Updated 10 views
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Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Are you ready to revolutionize the gaming industry with your expertise in game design? We're currently seeking a Senior Game Designer to join our team. As a Senior Game Designer, you will play a key role in bringing the iconic and terrifying world of Dead by Daylight to life. As a Senior Game Designer, you will help shape how the content created by the community is designed, experienced, and evolves within the game. You will help define the framework and experience around them, curate and evaluate different modes, and ensure they provide meaningful and engaging experiences for players. You will also contribute hands-on to prototyping and help elevate other designers by sharing your knowledge and approach to prototyping. In this role you will: Design the UGC ecosystem to provide meaningful, engaging, and sustainable player experiences. Work hands-on with the engine (Unreal) and prototyping tools to explore and validate ideas, leveraging Unreal Engine, scripting, or modding experience to understand technical possibilities and constraints. Design and work across game modes, cosmetics, creator tools, mode editors, and other features while considering how they will be maintained and supported over time. Define and communicate the vision for the UGC and modding experience, translating creative goals into clear player and creator flows, systems, documentation, and design requirements. Translate creative needs into actionable requirements and helping find solutions that balance player experience, scope, and technical feasibility. Leverage UGC tools to mentor other designers, encouraging hands-on experimentation and prototyping while sharing best practices. What we’re looking for: 6+ years of experience in video game, including 4+ years in a game design role. Multidisciplinary background across systems, gameplay, modes, or player-facing features. Experience with modding and user-generated content or with Unreal Engine scripting (blueprint). Experience or interest in designing game modes and systems. Experience in prototyping and hands-on experience with tools and/or engines. Ability clearly communicates design ideas and vision. Excellent communication, both written and verbal in French and/or in English, and collaboration skills. A plus: Experience in technical design. Experience in content curation. In this role, you will: Design the UGC ecosystem to offer meaningful, engaging, and sustainable experiences for players; Work directly with the game engine (Unreal) and prototyping tools to explore and validate ideas, drawing on your experience with Unreal, scripting, or modding to properly understand technical possibilities and constraints; Design and work on different game modes, cosmetics, creation tools, mode editors, and other features, while taking into account their maintenance and long-term evolution; Define and communicate the vision for the UGC and modding experience, translating creative goals into clear pathways for players and creators, as well as into systems, documentation, and design requirements; Translate creative needs into concrete requirements and help find solutions that balance player experience, project scope, and technical feasibility; Use UGC tools to support and mentor other designers, encouraging hands-on experimentation and prototyping while sharing best practices. What we are looking for: More than 6 years of experience in the video game industry, including at least 4 years in a game design role; A multidisciplinary background covering systems, gameplay, game modes, or player-facing features; Experience with modding and user-generated content (UGC), or with scripting in Unreal Engine (Blueprints); Experience or strong interest in designing game modes and systems; Experience in prototyping and a hands-on approach to game tools and/or engines; Ability to clearly communicate ideas and design vision; Excellent collaboration and communication skills, both written and oral, in French and/or English. A plus: Experience in technical design; Experience in content curation and selection. Ready to revolutionize the video game industry with your game design expertise? We are currently looking for a Senior Game Designer to join our team. As a Senior Game Designer, you will play a key role in bringing the iconic and terrifying universe of Dead by Daylight to life. You will help define how community-created content is designed, experienced, and evolves within the game. You will help set the framework and experience around it, evaluate and select different game modes, and ensure they offer meaningful and engaging experiences for players. You will also contribute hands-on to prototyping and help other designers develop their skills by sharing your knowledge and approach to prototyping. Ready to dive into the world of cutting-edge video game development? Based in Montreal, Behaviour Interactive is a major player in the gaming industry, creating unforgettable experiences on PC, console, and mobile. We are a dynamic independent studio with more than 1200 passionate employees, and we have studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam), and the United Kingdom (Behaviour UK–North & South). We focus on two main areas: Services and Original Games. Our Services team collaborates with gaming and entertainment giants such as Disney, Sony, Activision, and Nintendo, delivering top-tier work-for-hire development and innovating in immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes the limits of our creativity with our iconic IPs, such as the famous Dead by Daylight. Join us and be part of the future of interactive entertainment! At Behaviour Interactive, we believe in equal opportunity for everyone. It is important to us to work with talent from all backgrounds, regardless of age, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, family status, disability, or any other characteristic protected by applicable law.

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