Senior Game Designer (Core Gameplay) - Aquapark.io
Summary
A senior gameplay designer joins Voodoo's Live Studio to own the core game feel of Aquapark.io — designing water-slide levels, tuning physics-driven mechanics, and prototyping in Unity alongside artists and engineers to boost engagement on a top F2P mobile game. Fully remote within CET ±3h.
About Voodoo
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control, Hole.io, Paper.io2, alongside popular apps such as BeReal and Wizz.
This position is fully remote within CET ±3h.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Gaming team means collaborating with industry experts to build the tools and infrastructure that power the next generation of hit games. You will be a key partner to our game studios, enabling them to build, iterate, and launch games more efficiently.
You will be joining one of our Live Studios, working on Aquapark, one of Voodoo's top games.
Role
We’re seeking a talented and seasoned Senior/Principal Game Designer who is deeply passionate about mobile games and laser-focused on creating the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation.
Own the quality bar for core mechanics, moment-to-moment interaction, and overall game feel
Creating new levels, designing and iterating on water slide layouts/courses, placing/designing environmental elements for player satisfaction
Design, prototype, and refine new gameplay features and mechanics that expand the core Aquapark.io loop
Collaborate with artists to place and tune visual and audio effects that reinforce game feel.
Iterate new and existing features & parameters until achieving final quality game feel e.g. friction, bounce, camera & movement easing curves, etc.
Partner closely with engineers to implement and iterate on Unity-based gameplay systems that perform well on mobile devices
Identify opportunities to improve player engagement, retention, and session satisfaction through gameplay changes
Lead rapid prototyping and iteration cycles, validating ideas through playtesting, AB tests and data analysis
Own level design and ensure gameplay mechanics integrate smoothly with 3D environments
Define best practices and design guidelines for gameplay systems and interaction design
Champion simplicity, clarity, and delight in every interaction
Profile
7 years of experience in gameplay design, with proven track record in F2P mobile games
Experience owning core gameplay systems from concept through launch and live ops
Deep understanding of game feel, player control responsiveness, and interaction design
Strong intuition for simple mechanics with high player satisfaction
Experience designing systems driven by physics interactions, player movement, and environmental gameplay
Ability to balance accessibility for casual audiences with meaningful gameplay depth
Strong hands-on experience with Unity and solid understanding of its physics systems & collisions
Experience working with A/B testing and data-driven informed decision making
Communication skills in English, both written and verbal
Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive & humble mindset towards receiving, acting on, and giving feedback
Accountability, independence, and responsibility when given ownership over your work
Eager to become more efficient and to improve yourself day after day
Bonus
Experience improving core loop retention through gameplay iteration
Comfortable prototyping gameplay directly in engine and collaborating closely with engineers
Experience with racing games or high-speed arcade gameplay (track layout, speed tuning, drift/boost mechanics).
Benefits
Competitive salary and other benefits according to the country you reside.
Skills
As published by ashby · 13 questions
Basics
Full Name, Email, Resume, Location
Short answers (9)
- Phone
- LinkedIn - Link
- Portfolio - Link optional
- Github - Link optional
- Behance - Link optional
- Artstation - Link optional
- Other Links optional
- What is the biggest F2P game you've ever worked on?
- What are your salary expectations (annual gross salary + currency)?
Pick from a list (4)
- I consent to Voodoo using my data to process my application and make it available to our HR team and authorized partners as part of our recruitment process. I understand it will be by default retained for up to 2 years and that I can object and/or learn more about how my data is managed by clicking on the link below.
- Do you have some professional experience with Core Gameplay Design?
- Are you fluent in English? optional
- Are you able to work within European Time Zone?