Senior Technical Animator
Summary
Halon is hiring a Senior Technical Animator (Glendale, CA; remote listed) to build control rigs for characters and dynamic assets, implement cloth simulation, and fix animation/physics issues in Unreal Engine (Animation Blueprints, Control Rigs, Physics Assets), while mentoring technical animators and documenting workflows. Pays $46-55/hour.
We are seeking a highly experienced senior technical animator to join our team. As a senior technical animator, you will be responsible for developing control rigs for dynamic assets and characters, investigating and implementing cloth sim solutions, and providing expertise in character dynamics and rigging. You will work closely with the technical animation team and other departments to ensure high-quality delivery.
Essential Duties/Responsibilities:
- Develop control rigs for dynamic assets and characters
- Investigate and implement cloth sim solutions
- Create Physics Assets and edit Animation Blueprints and Control Rigs to mitigate crashing and resolve other issues
- Provide expertise in character dynamics and rigging
- Mentor Technical Animators
- Collaborate with other teams (e.g., engineering, FX) to ensure alignment with project goals
- Stay up-to-date with industry trends and emerging technologies
- Sets standards and enforces their adoption
- Works on prototyping workflow for a team. Responsible for documenting the workflow for artists
- Ensure end-user documentation is created and maintained
- Contributes best practices for the team
- Other duties as assigned.
Requirements
We are seeking a highly experienced senior technical animator to join our team. As a senior technical animator, you will be responsible for developing control rigs for dynamic assets and characters, investigating and implementing cloth sim solutions, and providing expertise in character dynamics and rigging. You will work closely with the technical animation team and other departments to ensure high-quality delivery.
Essential Duties/Responsibilities:
- Develop control rigs for dynamic assets and characters
- Investigate and implement cloth sim solutions
- Create Physics Assets and edit Animation Blueprints and Control Rigs to mitigate crashing and resolve other issues
- Provide expertise in character dynamics and rigging
- Mentor Technical Animators
- Collaborate with other teams (e.g., engineering, FX) to ensure alignment with project goals
- Stay up-to-date with industry trends and emerging technologies
- Sets standards and enforces their adoption
- Works on prototyping workflow for a team. Responsible for documenting the workflow for artists
- Ensure end-user documentation is created and maintained
- Contributes best practices for the team
- Other duties as assigned.
Salary Range:
- $46- $55 per hour
Note:
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent in this position. Employees will be required to follow any other job-related instructions and to perform any other job-related duties requested by any person authorized to give instructions or assignments. All duties and responsibilities as are essential functions and requirements and are subject to possible modification to reasonably accommodate individuals with disabilities. To perform this job successfully, the incumbents will possess the skills aptitudes, and abilities to perform each duty proficiently. Some requirements may exclude individuals who pose a direct threat or significant risk to the health or safety of themselves or others. The requirements listed in this document are the minimum levels of knowledge, skills, or abilities. This document does not create an employment contract, implied or otherwise, other than an “at-will” relationship.