Senior VFX Animator (Unity / Spine)

Summary

Senior VFX Animator creates and implements real-time visual effects and animations in Unity and Spine for a gaming company, focusing on gameplay clarity and performance across mobile and desktop platforms.

# Senior VFX Animator (Unity / Spine)

We are hiring a Senior VFX Animator for our client — a product-focused gaming company building next-generation interactive gameplay experiences inspired by modern casual and skill-based games.

We’re looking for a hands-on VFX expert with strong real-time production experience in Unity and Spine who can independently own the full VFX animation pipeline — from concept creation to final in-engine implementation.

The ideal candidate combines strong artistic sensibility with deep technical expertise, creating effects that are visually impactful, gameplay-readable, and optimized for real-time performance across mobile and desktop platforms.

You will collaborate closely with game designers, UI/UX teams, engineers, and artists across multiple projects in a fast-paced production environment.

## Responsibilities

### End-to-End VFX Ownership

  • Own the complete VFX workflow from concept to implementation
  • Create:
  • UI interaction animations
  • Gameplay and feature-related VFX
  • Reward and bonus animations
  • Item usage effects
  • Gameplay feedback animations
  • Translate gameplay requirements into clear and satisfying visual feedback
  • Ensure animations improve gameplay clarity, engagement, and user experience

### Real-Time Production & Technical Execution

  • Work extensively with Spine for:
  • Rigging
  • Mesh deformation
  • Animation state setup
  • Export optimization
  • Build and optimize VFX workflows in Unity:
  • Particle systems
  • Animator & Timeline integration
  • UI animation integration
  • Prefab organization
  • Combine Spine and Unity workflows efficiently
  • Optimize assets for mobile and desktop performance
  • Maintain strong performance standards while preserving visual quality

### Artistic Quality & Gameplay Readability

  • Create animations with strong timing, impact, and rhythm
  • Balance visual richness with gameplay clarity
  • Maintain consistency with overall art direction
  • Improve user interaction through polished feedback systems
  • Iterate quickly based on reviews and feedback

### Pipeline & Integration

  • Structure assets for clean integration and scalable workflows
  • Collaborate closely with engineers on implementation and optimization
  • Maintain organized file structures and naming conventions
  • Anticipate technical integration issues early in production
  • Help improve internal VFX pipelines and standards

### Collaboration & Production Agility

  • Communicate effectively with design, engineering, and art teams
  • Work across multiple concurrent projects
  • Adapt quickly to changing priorities and fast iteration cycles
  • Participate actively in reviews, testing, and feedback sessions

## Requirements

  • 5+ years of experience in real-time VFX and animation production
  • Advanced experience with Unity VFX workflows
  • Expert-level Spine animation skills
  • Strong understanding of real-time optimization for mobile and desktop
  • Experience with:
  • Particle systems
  • Animator / Timeline
  • Prefabs
  • Texture atlases
  • Draw call optimization
  • Shader/material setup
  • Strong understanding of gameplay readability and animation timing
  • Experience shipping mobile or cross-platform games
  • Ability to independently solve technical and artistic challenges
  • Strong communication and collaboration skills
  • English or Mandarin or Ukrainian proficiency

## Nice to Have

  • Experience in casual games, gaming products, poker, or UI-heavy experiences
  • LiveOps or fast-paced production environment experience
  • Experience mentoring other animators
  • Familiarity with distributed/global teams
  • Basic understanding of 3D workflows or real-time lighting pipelines
  • Experience with version control systems such as Git

## What Success Looks Like

  • High-quality real-time VFX that enhance gameplay and user engagement
  • Smooth and optimized implementation across platforms
  • Clear gameplay feedback and polished interaction design
  • Fast iteration cycles without sacrificing quality
  • Strong collaboration between art, design, and engineering teams

## What We Offer

  • Competitive compensation package
  • Remote-friendly work environment
  • Optional relocation support
  • Home office & hardware budget
  • Flexible paid time off policy
  • Learning & development budget
  • Referral bonus program
  • Long-term product-focused environment with modern workflows