Slot Game QA Engineer Talent Pool
Summary
Talent-pool posting for Game QA Engineers (web & mobile, incl. slot and casual titles) placed by RecruitPro with partner game studios. Day-to-day is manual QA: test plans/cases, cross-device compatibility, UI/responsiveness checks, analytics and in-app purchase validation, and regression testing using tools like BrowserStack, Postman, Chrome DevTools, and Jira.
Game QA Engineer (Web & Mobile Games)
We’re building a Talent Pool of Game QA Engineers passionate about ensuring smooth, stable, and high-quality player experiences across web and mobile platforms.
Whether you’re actively seeking a new role or just open to exciting opportunities ahead, we’d love to connect and keep you in mind for future projects with leading game studios.
About the Roles
We collaborate with game development studios working on full-cycle production of web and mobile titles — including casual, slot, and hybrid genres.
Our mission is to connect talented QA professionals with studios that value quality, precision, and a deep understanding of player experience.
What QA Engineers Usually Work On
You’ll be responsible for ensuring the quality and stability of released and in-development games across web and mobile devices.
Typical responsibilities include:
Developing test plans, detailed test cases, and structured QA checklists.
Testing games on multiple web and mobile platforms (iOS, Android).
Performing performance and compatibility tests across various devices and resolutions.
Validating UI layouts and responsiveness for multiple screen sizes.
Testing analytics and tracking systems (ads, events, and user analytics).
Verifying in-app purchase functionality and financial flows (buy, deposit/withdraw).
Checking localization packages for correct region-based display.
Identifying, documenting, and tracking bugs using standard QA workflows.
Conducting regression tests after updates or hotfixes.
Preparing QA reports and collaborating with developers to resolve issues.
Tools & Tech Commonly in Use
QA specialists in our network typically work with tools and systems such as:
BrowserStack, Postman, Chrome DevTools, Embrace, Sentry, Grafana, and mobile device logs.
Familiarity with Jira, Confluence, Slack, Miro, and Google Meet is highly valued.
What We’re Looking For in Talent Pool Candidates
✅ 1+ years of manual testing experience in web and/or mobile games (casual or slots)
✅ Proven experience with released slot or mobile casual projects
✅ Strong knowledge of testing methodologies and approaches (exploratory, regression, performance, smoke)
✅ Hands-on experience creating and executing test cases and checklists
✅ Practical skills testing on iOS and Android, including logs, crash dumps, and screenshots
✅ Confidence using Chrome Development Console and connecting mobile devices to Chrome
✅ Good written and spoken English (Intermediate+) for daily team communication
Nice to Have
API testing experience using Postman
Cloud testing systems experience (e.g., BrowserStack)
Understanding of analytics and crash-reporting tools (e.g., Embrace, Sentry, Firebase)
Experience with automation basics or scripting for test optimization
Soft Skills That Stand Out
Punctuality and consistency in task execution
Strong communication and responsibility for results
Initiative and proactivity — finding solutions, not excuses
Ability to argue constructively and back opinions with reasoning
A detail-oriented mindset and focus on continuous improvement
Shared Cultural Values
Full involvement in the project and “get things done” attitude
Respectful communication — no toxicity or ego conflicts
Pro-Ukrainian position and collaborative mindset
Support for volunteering and meaningful work beyond profit
Passion for games and technology
Typical Work Conditions
Fully remote format, with flexible 8-hour workdays (approx. 10 AM – 7 PM)
Optional team meetups in co-working spaces when needed
Testing devices provided for full-time roles
Probation period: around 3 months
Standard benefits may include: 20 paid vacation days, paid sick leave, knowledge sharing, and skill development within teams
Typical Hiring Process
Introductory call with RecruitPro or the client’s team (~30–45 minutes)
Practical test task – creating a QA document for a build containing bugs
Technical interview with the development or QA lead
Decision typically within 1 business day after the final interview
Interested in Joining the Talent Pool?
📩 Send your CV and links to games you were testing to showcase your specific experience in games genres. We’ll reach out when your background matches an active QA opening.
Let’s stay connected — and help bring better-quality games to players worldwide.
Skills
As published by dover · 28 questions · 11 written answers
Short answers (7)
- How many years of experience in Quality Assurance do you have?
- What is you current location?
- How do you confirm if a bug is fixed and not recurring?
- Preferred working hours (GMT+2 reference)?
- Available start date?
- LinkedIn Profile URL
- Phone Number
Pick from a list (9)
- Did you previously work with RMG Slot Games?
- What is your current level of monthly salary expectations for now?
- Are you open to relocation or hybrid work (e.g., Kyiv, Lviv, Warsaw)?
- What platforms have you tested games for?
- What testing types have you practiced most often?
- Which of the following tools you are experienced in?
- What do you usually test first in a new slot game build?
- What are key testing checkpoints before release for slot games?
- What’s your approach to documentation — do you maintain test cases, checklists, or rely on exploratory testing?
Written answers (11)
- Describe your current QA technologies stack?
- Which approaches or techniques you prefer to use for RMG Slot Games testing? Explain why.
- What are the most common bugs you’ve encountered in slot or casino games?
- How would you verify that game math works as expected?
- How do you usually report bugs related to game animation or sound?
- How do you prioritize bugs during production crunch time?
- How would you test a feature like “Free Spins” or “Bonus Game”? Describe your steps.
- How do you track test coverage and regression areas across multiple slot titles?
- How do you communicate with developers and artists when describing visual or gameplay bugs?
- What motivates you in game QA work?
- What’s the most challenging bug or issue you’ve ever found and solved?
Attachments (1)
- Resume Upload
