Software Engineer (Games)
Summary
Designs, builds, and maintains Unity-based games for regulated gaming platforms, translating game design and creative direction into performant gameplay systems while building internal tools and collaborating with designers, artists, and QA. Core stack is Unity and C#, with full lifecycle ownership from concept through post-launch support.
Locations: Wilmington, NC or Greenville, NC
Department: NC Software Engineer
Reports To: Software Engineer Manager
Status: Exempt
WHO WE ARE:
What we're building matters. How we treat people matters more.
OUR MISSION: We exist to create excellent gaming experiences, treat our customers the way we want to be treated, and positively impact people's lives through a culture of care.
Seven values guide how we work. We call it our FIGHTER mindset:
Fun: Enjoy the journey together
Innovative: Consistently pushing new boundaries through creativity
Growth: Committed to growing personally and professionally
Humble & Passionate: It’s important to be both
Teamwork: Built on trust, healthy conflict, commitment, accountability, and results
Excellence: Pursuing high standards in everything we do
Relational: Building trust and relationships with customers and teammates
If this is the kind of place you've been looking for, let's talk.
This role is based in either Wilmington or Greenville and collaborates daily across both locations.
QUALIFICATIONS
To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required.
RESPONSIBILITIES:
-Act as an ambassador of Valicy’s Mission, Vision, and Values through daily work and team interactions.
-Design, develop, and implement gameplay systems using Unity for multiple target platforms.
-Translate game design documents, concepts, and creative direction into clean, functional, and engaging gameplay.
-Actively participate in the full game development lifecycle, from concept through release and post‑launch support.
-Collaborate closely with designers, artists, audio, QA, and production to resolve issues and improve game quality.
-Build internal tools, tech‑art utilities, and workflows that accelerate development and reduce friction across teams.
-Empower content creators by creating flexible, data‑driven systems that minimize ongoing engineering intervention.
-Maintain and improve existing games through debugging, optimization, and feature enhancements
-Identify technical risks early and propose practical solutions that balance speed, quality, and scalability.
-Provide clear recommendations and technical insights to leadership to support strategic and operational goals.
REQUIREMENTS:
-3–5 years of professional experience or demonstratable equivalent personal experience developing interactive applications or games using Unity
-Strong C# programming skills with an emphasis on clean, maintainable, and performant code
-Solid understanding of game architecture, gameplay systems, and real‑time performance considerations
-Experience debugging complex systems and maintaining live or legacy products
-Ability to work collaboratively in a cross‑disciplinary team environment
-Strong ownership mentality and willingness to take responsibility for shipped features
Preferred Requirements:
-Experience building tools or frameworks to support designers and artists.
-Familiarity with data‑driven or configuration‑based game systems.
-Experience working on regulated, distributed, or hardware‑integrated gaming platforms.
-Exposure to optimization, profiling, and performance tuning in Unity.
-Interest or expertise in AI‑assisted workflows, automation, or tooling to improve developer productivity.
This Job Description is to be used as a guide for accomplishing Company objectives. The description incorporates the most typical duties performed and covers only the primary functions and responsibilities of the position. It is recognized that other related duties not specifically mentioned may also be performed.