Tech Lead – Mobile Game (4v4 Hero Arena Shooter)

Summary

Lead technical direction for a live-service mobile hero shooter built in Unity with DOTS/ECS. Hands-on Tech Lead role spending most time on core development, architecture, and mentoring a team while collaborating with designers on game mechanics.

Tech Lead – Mobile Game (4v4 Hero Arena Shooter)
Project
We are building a competitive mid-core 4v4 hero arena shooter for mobile — a live-service game focused on fast-paced gameplay, smooth performance, and regular content updates. The project uses modern Unity tech stack with heavy emphasis on DOTS/ECS and Netcode for Entities.
Responsibilities:
Lead technical direction and architecture for the project.
Act as a hands-on Tech Lead — spend most of your time on core development, complex features, and system design.
Design and evolve reusable architecture, frameworks, and technical solutions.
Establish engineering standards for code quality, testing, maintainability, and releases.
Take a leading role in requirements analysis, technical decisions, and DevOps processes.
Perform code reviews and mentor developers on best practices and advanced Unity techniques.
Collaborate with game designers on implementing and optimizing game mechanics.
Requirements:
5+ years of experience building mobile games in Unity.
2+ years of experience in a technical leadership role.
Proven experience designing scalable and reusable architecture or frameworks.
Strong knowledge of software architecture, asynchronous programming, and error handling.
Deep hands-on expertise with DI, ECS (DOTS), and Netcode for Entities.
Solid experience with Addressables, Animator, analytics, and A/B testing tools.
Full-cycle experience developing mobile games with deep understanding of performance constraints.
Experience working with high-scale, data-driven projects and backend services.
Proactive, self-driven, and excellent communication skills.
Nice to Have:
Experience building Unity Editor extensions or content-authoring pipelines.
Previous work with live ops or games-as-a-service products.
Experience with VContainer and MessagePipe.
Knowledge of automated testing, CI/CD pipelines, and remote content delivery.