Technical Artist
- Analyze client requirements and research technical solutions for new features and workflows.
- Conduct technical research and create clear, structured documentation.
- Define technical guidelines and asset creation standards for the art team.
- Optimize geometry, materials, shaders, and assets for performance across platforms.
- Ensure technical consistency and visual quality according to platform requirements.
- Collaborate with the team, actively participate in discussions and feedback loops, and deliver high-quality environment assets.
- Proficiency with Unreal Engine 5.
- Solid understanding of the Nanite and Lumen pipelines.
- Hands-on experience with shader setup, World Partition, and technical documentation.
- Strong and confident English communication skills, both written and spoken.
- Ability to communicate effectively with people from different cultural and professional backgrounds.
- Ability to process feedback, identify the most important points, and turn them into actionable improvements.
- Strong time-management and organizational skills, with the ability to prioritize tasks and meet deadlines.
- Open-mindedness and willingness to learn new tools, technologies, and workflows.
Will be a plus:
- Previous professional experience working with Unreal Engine 5.
- Understanding of real-time rendering constraints across multiple platforms, including PC and consoles.
- Basic scripting knowledge for tools and workflows using Python, C#, or Blueprints.