Technical Producer
Summary
Oversee game development workflows, resources, and technical standards for AAA titles at GSC Game World, using Unreal Engine 5 and Atlassian tools.
What You Will Be Working On
- GSC Game World projects.
Requirements
- 4+ years of experience in the gaming industry as a Technical Producer or similar role.
- Experience with iterative, incremental, and linear (waterfall) development.
- Systemic approach to issue resolution and product/process creation.
- Ability to follow guidelines and adapt them when necessary.
- Team management and conflict resolution skills.
- Understanding of the Game Development Life Cycle.
- Competency with Google Suite, Atlassian tools (Jira, Confluence), Miro, Slack.
- English — Upper Intermediate.
- Ukrainian — Upper Intermediate.
- Understanding of Unreal Engine 5.
Duties
Technical Workflow Optimization
- Analyze and improve production workflows to maximize team efficiency.
- Ensure the team has the tools, software, and processes needed for high-quality work.
- Oversee integration of new technologies, tools, and pipelines in collaboration with technical directors and IT.
Resource Management
- Manage project resources (hardware, software, external services) within budget constraints.
- Oversee scheduling and workload distribution across technical teams.
Quality Assurance & Technical Standards
- Collaborate with QA to define technical testing protocols and performance standards.
- Ensure platform compatibility, optimization, and adherence to AAA-level technical standards.
Preferred Qualifications
- Advanced technical knowledge in rendering, AI, engine architecture, or systems engineering.
- Experience with live service or post-launch development for AAA games.
- Passion for video games and awareness of current gaming technology trends.
Will Be a Plus
- Understanding of Kanban and Scaled Agile methodologies (SAFe, LeSS, Nexus).
- Facilitation skills (Six Thinking Hats, Liberating Structures) and team coaching experience.
- Understanding of team dynamics and change introduction cycles.
- Prior experience as Developer, Game Designer, or QA.
- Hands-on experience in AAA projects.
Work Format
- Office — Prague.
- Office — Kyiv.
- Remote.
Hiring Steps
- Recruiter interview.
- Technical interview.
- Cultural interview.