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UI/UX Artist

Open 17d

Summary

Designs and develops game interfaces, in-game visuals, and UI assets for a top-3 global game publisher, using Unity, Photoshop, and Figma to enhance UX and maintain visual consistency across puzzle and complex games.

With over 8 billion downloads and 200+ games in our portfolio, we at SayGames think big. We don’t believe in bureaucracy or complex vertical structures—but we do believe in people and creative freedom. Our approach has propelled us into the top 3 publishers worldwide, and we have no plans to slow down.

We are a data-driven company, relying on analytics, cutting-edge technologies, and expertise. But our true secret lies in our people—their boldness and experience allow us to push boundaries, experiment, make mistakes, set trends, and uncover the secrets of success.


About the role

Alongside publishing partner projects, we actively develop our own games. Our internal studio has already delivered successful titles such as Color Slide, Arrow Maze, Pocket Sort, and HexaShift.

To further strengthen the visual quality of our projects, we are expanding the team and looking for experienced UI/UX Artists.

We have several game teams and projects across different genres — from puzzle games to more complex titles with server architecture and deeper gameplay systems.

  • Designing and developing game interfaces: UX logic and UI solutions.
  • Drawing in-game scenes, screens, events, and visual elements.
  • Creating UI components: icons, buttons, panels, screens.
  • Maintaining a consistent visual style and improving production quality.
  • Preparing UI assets for integration into the game and collaborate closely with developers.
  • Working closely with project teams at all stages.
  • Bringing creative ideas and improvements to the visual presentation.
  • 3+ years of experience in the game industry
  • Strong art background (casual projects are a plus).
  • Relevant portfolio and strong visual awareness.
  • Confident proficiency in Photoshop and Figma.
  • Practical experience designing and assembling game UI.
  • Solid understanding of UX principles.
  • Hands-on experience working with Unity and preparing UI assets for the engine.
  • Experience working with AI tools.
  • Hybrid work format—cozy offices in Limassol, Paphos, or Warsaw. Remote work is up for discussion
  • Flexible schedule—work at your own pace as long as you stay in touch with the team and get things done on time
  • Support for self-development—free English & Polish (or Greek) courses, conference and course reimbursements
  • Health benefits—medical insurance for you and your family, plus a sports allowance
  • Top-tier equipment—we’ll set you up with the best devices for a smooth workflow
  • Trips to Cyprus—we encourage workations and hold team events in our sunniest location

See also

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