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テクニカルアーティスト
Technical Artist on the Gran Turismo team at Polyphony Digital (a Sony Interactive Entertainment studio) in Tokyo. The role validates graphics systems, improves and streamlines art workflows, and introduces new CG technology to artists — requiring strong artistic fundamentals plus Maya, MEL/Python tooling, and graphics-hardware pipeline knowledge.
インターンシップ(CGアーティスト)
A ~3-week on-site CG artist internship for students at Polyphony Digital, the Sony-owned studio behind Gran Turismo. Interns pick a mentor-guided 3DCG theme (car parts, scenery/environment models, photo or movie stages), plan and execute it, and present results internally, with work potentially used in real products.
CGアーティスト
CG artist at Polyphony Digital (Sony Interactive Entertainment's Gran Turismo studio) creating 3D data for cars, courses, and other assets in the Gran Turismo series, using Maya and similar 3D applications. Role is on-site in Tokyo.
CGアーティスト(アルバイト)
Part-time CG artist at Polyphony Digital (Sony Interactive Entertainment subsidiary) creating 3D data for the Gran Turismo series — car models, environment/landscape assets, and characters with rigging and motion work. Requires solid drawing fundamentals; experience with 3D tools like Maya, Houdini, Unreal Engine, Substance, ZBrush, or Blender is preferred.
Senior Gameplay Animator - IGC/ Gameplay (Contingent)
Senior Gameplay Animator at Naughty Dog (temporary engagement via staffing partner Yoh) creating high-quality systemic gameplay animation in Maya, implementing it in the studio's game engine, directing motion capture shoots, and collaborating with animation, design, and engineering teams on a hybrid/onsite basis in Santa Monica, CA.
Sr. VFX Artist
Senior VFX Artist at game studio Naughty Dog (hired temporarily via staffing partner Yoh) who visualizes, creates, and optimizes real-time in-game visual effects like particles and materials in a game engine. Hybrid/onsite role in Santa Monica, CA, open to candidates authorized to work in the US.
VFX Artist
VFX Artist at Naughty Dog (a temporary engagement via staffing partner Yoh) who visualizes, creates, and optimizes real-time in-game visual effects for titles like Intergalactic: The Heretic Prophet. Hybrid/onsite role in Santa Monica, CA, centered on sprite particles, materials, and rendering optimization in a game engine.
VFX Artist (Contract)
Insomniac Games is hiring a VFX Artist for a 12-month contract (via staffing partner Yoh) to create and implement real-time particle effects for gameplay, environments, and cinematics. Core tools include Maya, Houdini, Photoshop, and node-based shader networks; the role is remote within the US.
Senior Gameplay Animator (CONTRACT)
Senior Gameplay Animator at Insomniac Games creating high-quality gameplay character animations (hero traversal, combat, boss, open world, camera cinematography) and integrating them in-engine while collaborating with designers and programmers with minimal supervision. Core tools: Maya, motion capture, and game engine state machine workflows.
Character Artist Intern- Undergraduate
A 12-week undergraduate internship with the Character Art and Animation team at Insomniac Games in Burbank, CA, creating 3D character and prop models, textures, UV layouts, and corrective blendshapes for game production while receiving mentorship from senior artists. Core tools include Maya and Substance Painter, with Python skills preferred.
Senior Environment Artist
Senior 3D Environment Artist at Media Molecule (Guildford-based PlayStation studio) building stylised game levels for an unannounced project, modelling in Blender with in-house plug-ins under the Art Director. Fixed-term contract until ~July 2027, hybrid/remote within the UK with a preference for 1 day a week onsite in Guildford.
Principal Technical Artist
Media Molecule, a PlayStation Studios game developer in Guildford, seeks a Principal Technical Artist to serve as the art department's subject-matter expert: documenting best practices, improving art pipelines and performance, and educating artists, with occasional tool/VFX work. Short-term contract via Yoh Services through ~July 2027; remote/hybrid UK with 1 day/week onsite preferred.
Videographer and Editor
The Videographer & Editor is responsible for producing high quality video content for the Washington Nationals. This position will shoot and edit game presentation content, marketing commercials, social media features,…
Junior Creative Director
Bilingual (English/Spanish) professionals in Latin America: we're hiring a Junior Creative Director for a US short-form video agency. It's full-time, remote and long-term. You'll handle research, ideation and…
CGI / 3D Associate Creative Director
Leads the CGI Content Solutions team at Marks (part of Propelis Group) in Toronto, directing CGI art directors and artists to create photorealistic 3D product and packaging imagery for major CPG brands. Guides the full CGI pipeline — Houdini, Maya, C4D, V-Ray, Redshift, Karma, Adobe/Substance — from concept to final render.
Temporary Social Video Editor, Delish
Temporary social-first video editor for Hearst's food brand Delish: you concept, shoot, and edit short-form food, culture, and trend videos for Instagram, TikTok, and YouTube in a hybrid New York role. Core tools include Adobe Premiere Pro, Final Cut Pro, or CapCut plus DSLR/mirrorless/smartphone cameras.
Social Video Producer, ELLE
Produces and manages social-first video for ELLE (Hearst Magazines): programming TikTok/YouTube/Instagram cutdowns, supporting shoots and post-production, writing platform-specific copy, and engaging audiences. Hybrid role in New York, 4 days/week on site.