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Senior Video Editor (Long-form YouTube & Performance Ads)
ScaleJet is hiring a full-time remote Senior Video Editor for its client Veicolo Agency, a growth marketing agency serving luxury and high-end eCommerce brands. The editor produces 2-3 polished long-form YouTube presenter videos weekly using a professional NLE (Premiere/Resolve/FCP), After Effects, and CapCut, with color grading, sound mixing, and retention-focused editing.
Creative Director - 12-Month Contract (Remote)
12-month contract Creative Director at Geotab (remote within Canada) who owns and governs the global visual brand identity, directs creative strategy for global campaigns and flagship events, and leads the in-house Creative Services team plus external agencies. Core tools include Adobe Creative Suite and enterprise DAM systems.



Creative Director
About Checkr Checkr is building the data platform to power safe and fair decisions. Over 140,000 companies and millions of people rely on Checkr for AI verification in the moments that matter most: getting a new job, a…
Concept Artist
Concept Artist shaping the visual identity of Mob Entertainment's Poppy Playtime horror franchise — creating character, creature, environment, and cinematic key art from ideation through production-ready deliverables. Core tools include Photoshop, 3D packages like Blender/Maya, and Unreal Engine workflows.
Video Editor, Gss
ADCI is hiring a Video Editor (Gss) based in Chennai, Tamil Nadu. The posting provides only the title and location, with no details on day-to-day duties, tools, or qualifications.
Senior Character Artist
Senior Character Artist at Mob Entertainment, the indie horror studio behind Poppy Playtime: you'll model, sculpt, and texture stylized-to-realistic 3D game characters in Maya/Blender/ZBrush and Substance for real-time engines like Unreal, collaborating with riggers and animators and mentoring junior artists.
Principal Environment Artist
Principal Environment Artist at Mob Entertainment, the startup studio behind the Poppy Playtime horror franchise. You'll build atmospheric horror environments in Unreal Engine 5, set the visual and technical standards for environment art, and mentor artists across pods.
Principal Technical Animator
Principal Technical Animator at 2K Czech designs and optimizes character animation systems for AAA games using Unreal Engine, driving innovation and mentoring teams to achieve high-quality gameplay.
Senior Shader Technical Artist
31st Union, a game studio in San Mateo, is hiring a Shader Technical Artist to build and maintain its shader pipeline — crafting and optimizing stylized/PBR master materials in Unreal Engine (node graphs plus HLSL), profiling performance, and setting shading standards for teams across disciplines.
Expert Character Artist
Expert Character Artist at 31st Union, a game studio, creating benchmark characters, creatures, and weapons — from high-res sculpting and modeling through UVs, texturing, and PBR/NPR materials to Unreal Engine integration — while setting visual/technical standards, mentoring artists, and overseeing external vendor work.
Principal Technical Animator
Hangar 13 is hiring a Principal Technical Animator (Gameplay) in Brighton, Prague, or Brno to define the studio-wide technical vision for gameplay animation in AAA titles — architecting animation systems, driving R&D (Motion Matching, ML animation), solving runtime bugs, and mentoring the animation team. Core stack: Unreal Engine animation suite, with C++ and Python desirable.
Principal Technical Animator
Principal Technical Animator at 2K designs and optimizes character animation systems for AAA games using Unreal Engine, driving innovation and mentoring teams to achieve high-quality gameplay.
Senior Technical Animator
Senior Technical Animator at 2K's Small Axe Studios in Burnaby, bridging engineering, animation, and art by designing character body/facial rigs, building skinning and mocap processing pipelines, and integrating rigs into Unreal Engine for 2K's new sports franchise.
Expert Character Artist
2K's 31st Union studio in San Mateo, CA seeks an Expert Character Artist to own complex game character assets end to end—high-resolution sculpting, topology, UVs, texturing, and engine integration in Unreal Engine—while mentoring artists, setting visual/technical standards, and reviewing external vendor work using ZBrush, Maya, Substance 3D Painter, and Photoshop.
Expert Character Concept Artist
An expert character concept artist at 2K's 31st Union studio in San Mateo, creating production-ready character designs — from early exploration sketches to turnarounds and documentation — while upholding visual standards, mentoring other artists, and partnering with cross-discipline teams. Requires 8+ years of concept art experience and mastery of 2D tools plus 3D-assisted workflows like Blender,
Senior Shader Technical Artist
2K is hiring a Senior Shader Technical Artist in San Mateo to build, maintain, and optimize a shader pipeline in Unreal Engine, crafting master materials via node-based shader graphs and HLSL/GLSL while setting shading standards, profiling performance, and supporting cross-discipline teams on new player-driven games.
Gameplay Animator
A Gameplay Animator at 2K's Small Axe Studios in Burnaby creates and implements high-quality, authentic sports animations for a new AAA sports franchise, working with engineers, designers, and producers from ideation through in-engine implementation using Unreal Engine 4/5.