Point your AI agent at freehire and let it find you a job. A CLI and an MCP server over the whole job API — no browser.
Builds and scales the core backend platform that powers Roblox’s safety systems, enabling moderation and security for 100M+ daily users with Go and distributed architectures.
Architect and build scalable ads-serving infrastructure for Roblox’s 3D immersive platform, collaborating with ML and backend teams to deliver new ad experiences.
Build and run a large-scale distributed test platform that executes end-to-end and integration tests on real devices and cloud, enabling Roblox’s teams to ship engine, clients, and Studio with confidence.
Senior Software Engineer at a SaaS startup building manufacturing quoting software, working across Python/Django/FastAPI backends and TypeScript/React frontends on AWS.
Builds scalable privacy infrastructure at Roblox, integrating data governance and regulatory compliance into engineering workflows to protect user data for millions of users.
Senior Software Engineer leading AI system development for Roblox's creator tools, working across full stack and cloud-native architecture.
SUMMARY INSPIRE serves as an in-house technology partners with over 100 of the finest hotels and convention centers in the United States, Mexico, the Dominican Republic, and US Virgin Islands. INSPIRE produces over…
Designs and maintains Roblox’s **Entities-as-a-Service (EaaS) platform**, a large-scale managed OLTP infrastructure abstracting distributed databases and caching for tens of millions of QPS across thousands of services. Focuses on scalability, reliability, and cross-team collaboration to handle production workloads at global scale.
Senior engineer building Kubernetes control-plane tools and APIs that simplify infrastructure deployment for hundreds of Roblox engineers across a large hybrid cluster fleet.
Senior Software Engineer shaping Roblox Studio, the IDE for 3D game development, focusing on core platform systems, extensibility, and AI-native features to empower millions of creators.
Builds and improves interactive developer tools (e.g., 3D editors, UI builders) for Roblox Studio, the collaborative IDE used by millions of game creators to design Roblox games, focusing on architecture, UX, and scalable frameworks.
Leads console (PlayStation/Xbox) client software development for Roblox, optimizing performance, reliability, and user experience for millions of players while mentoring engineers and collaborating cross-functionally.
Develops AI-driven full-stack solutions for Roblox’s Content Understanding Platform, processing billions of assets (3D models, audio, text, video) to enable search, moderation, and generative AI features.
Senior full-stack engineer on Roblox's Experience LiveOps team, building runtime live-ops tools for creators (Remote Configs, A/B experimentation, segmentation, Open Cloud APIs) and owning features end-to-end across backend services (Go and/or C#/.NET) and the TypeScript/React creator-hub web app.
Builds and maintains Roblox’s C++ runtime layer, focusing on the concurrency system that powers the engine’s scheduler and fiber runtime for scalable, cross-platform experiences.
Senior Software Engineer on Roblox's Desktop team, owning the Windows and macOS client foundation — how the app launches, renders, and lives in the OS. Day to day: lead complex C++ client projects end-to-end, debug and profile across consumer hardware, and set the technical standard via code review and mentorship.
Design and build large-scale systems to protect user data and support Roblox's global platform, tackling distributed systems challenges with Python or Golang.
Senior engineer on Roblox's database team building a multi-tenant, elastically scaling database platform that underpins all online data workloads. Day-to-day: designing storage engine features (indexes, WAL, replication, sharding), evolving the control plane for zero-downtime operations, and kernel-level performance tuning in C/C++, Go, or Rust.
Design and ship 3D engine systems for avatar/environment geometry (mesh processing, LOD, streaming) to enable high-fidelity worlds on mobile. Core tech: C++, 3D rendering, and performance profiling.
Senior C++ engineer on Roblox's Geometry Scalability team building real-time 3D engine systems for avatars and environments — mesh processing, level of detail, streaming, and runtime loading — while profiling and optimizing engine performance across devices, especially mobile.
We couldn't check your fit for this role — add a CV to your profile to see it next time.