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Staff Software Engineer leading the design, development, and operation of VALORANT's global services platform, collaborating with Tencent on cross-region delivery, using C#/Java/Golang for large-scale backend game services.
Staff-level gameplay engineer leading core system design and implementation for an unpublished R&D game at Riot Games, using C++ and Unreal Engine, while driving AI Agent adoption in the development process.
Builds and optimizes Unreal Engine infrastructure, tooling, and pipelines for Riot’s game teams, mentoring engineers and driving technical direction to deliver high-performance player experiences.
Staff Software Engineer building globally scalable backend services for an unreleased R&D game at Riot Games, using C++ and Golang with cloud technologies like AWS.
Staff engineer building foundational systems and tools for an unreleased Riot game in Sydney, using C++ and game-dev expertise to drive scalable architecture and player-first features.
Contract 3D VFX artist at Riot Games in Guangzhou, creating in-game skill, combat, environment and UI effects for an unpublished R&D title. Day to day: building effects in Unreal Engine (Niagara), matching them to character animation, and optimizing particle/material/shader costs for mobile performance.
Principal Software Engineer on the AI Efficiency team at Riot Games, building and scaling internal platforms, automation, and AI-native workflows to make AI services and developer workflows more reliable, secure, and efficient.
At Riot, we believe in putting players first. Our Sydney-based team is partnering globally to build next-generation features and technology on an exciting Unpublished R&D Title. The team focuses on supporting the…
Leads the technical vision for Unreal Engine tooling, plugins, and infrastructure at Riot Games, collaborating with global teams to improve game development workflows and runtime performance.
QA Engineer II on VALORANT’s Engine team, partnering with devs to design test plans, automate validation, and debug crashes to uphold high quality standards in Unreal Engine 5-based development.
Principal Software Engineer at Riot Games builds core gameplay features and systems for Teamfight Tactics using Unreal Engine, C++, and cross-platform tools, while collaborating with artists, designers, and other engineers.
Designs and maintains balance for League of Legends: Wild Rift, a mobile MOBA with millions of global players, by tuning champions, items, and systems to ensure fair and competitive gameplay.
Manages daily operations of Riot Games' Tencent Cloud infrastructure in Shanghai, handling resource provisioning, container deployments (TKE), network security, and IAM while ensuring compliance with China's MLPS v2.0 cybersecurity standards. Works with VPCs, CI/CD pipelines, and infrastructure as code tools in a contract position.
Designs and balances gameplay systems and economies for an unreleased Riot Games title, collaborating with artists and engineers to refine player experiences.
Lead client architecture, rendering, and performance direction for Wild Rift (mobile League of Legends) at Riot Games in Shanghai. Define the multi-year technical roadmap, set engineering standards, and drive hands-on solutions for a large-scale Unity-based mobile game client across iOS and Android.
Leads end-to-end broadcast technology programs for global esports events, managing vendors and teams to deliver flawless live productions like League of Legends World Championship.
Product Manager for VALORANT Mobile's meta systems, shaping player experiences like progression, social features, and identity outside of gameplay using data and cross-team collaboration.
Principal QA Engineer at Riot Games Sydney leads quality strategy for game and tech teams, driving automation, tooling, and AI-integrated workflows to improve developer and player experiences.
Art Project Manager at Riot Games in Shanghai oversees art production for an unreleased R&D game, coordinating internal/external teams and optimizing pipelines in a fast-paced, iterative environment.
Principal Software Engineer at Riot Games builds and improves developer tools and AI integrations to streamline game development workflows and unblock teams shipping AAA titles like League of Legends and VALORANT.
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