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In This Role, Your Responsibilities Will Be: Receive, issue, handle, and inventory materials accurately to support production and customer delivery. Receive, package, and ship finished products in line with quality and…
RESPONSIBILITIES: Assess technical feasibility through comprehensive analysis, precise problem definition, thorough requirements gathering, and evaluation of proposed solutions. Engineer robust and well-structured…
招聘岗位:反盗版与收入保护销售专员 (Anti-Piracy & Revenue Protection Sales Specialist) 关于我们|Ruvixx, Inc. 官网: Ruvixx 成立于 2014 年,总部位于美国旧金山,是一家全球领先的知识产权(IP)与品牌保护 SaaS 平台公司。我们专注于反盗版、收入保护以及品牌保护解决方案,致力于帮助全球企业保护其数字资产并实现商业价值最大化。 公司目前规模约…
Maintains and improves WATI's WordPress website, focusing on performance, stability, security, and troubleshooting technical issues while collaborating with cross-functional teams. Core technologies: WordPress themes/plugins, HTML, CSS, JavaScript, and PHP.
Clinical Trial Manager II Syneos Health® is a leading fully integrated biopharmaceutical solutions organization built to accelerate customer success. We translate unique clinical, medical affairs and commercial…
Research & Development Manager (R&D) Operations · Full-time · In-Person (Xingan, Jiangxi province, China) · Hours 9am - 5pm EST About Nysonian Nysonian builds the next generation of global lifestyle brands,…
Designs and prototypes fitness hardware in Shenzhen, bridging global design with local manufacturing to bring physical products from sketch to production.
System Game Designer (contract) at Riot Games in Guangzhou, designing city development, growth systems, resource flows, and core gameplay mechanics for an unpublished R&D product.
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player…
Regional Program Manager supporting Workplace Experience and Corporate Real Estate initiatives across APAC, leading workplace transformation projects, portfolio management, and cross-functional coordination at Riot Games' Shanghai office.
Senior narrative designer shaping immersive storytelling and world-building for a new social mobile game, ensuring alignment with core gameplay and emotional resonance. Focuses on long-term content design, cross-team collaboration, and player-centric storytelling.
Drive player growth and monetization for Teamfight Tactics (TFT) in China by shaping strategies, managing in-game events, and collaborating with global teams to enhance the player experience.
Manage in-game event experience, asset distribution, and player research for VALORANT Mobile in China, collaborating with regional publishers and global teams to optimize player engagement and business performance.
QA Engineer at Riot Games’ R&D team in Guangzhou tests game features, tracks bugs, and collaborates with dev/design to ensure high-quality releases. Focuses on manual and tool-assisted testing for Unreal Engine-based projects.
Designs immersive, high-quality game environments using UE5, balancing visual artistry with spatial design and cross-team collaboration for an unreleased Riot Games product.
Design, implement, and iterate on combat mechanics and systems for an unpublished R&D game at Riot Games, using Unreal Engine and collaborating with cross-functional teams in Shanghai.
Leads monetization and growth strategy for *Fight for the Golden Spatula*, designing in-game systems, collaborating with devs/publishers, and analyzing player data to optimize experiences in this live-service autobattler game.
Lead release QA, platform certification, and compliance testing for Wild Rift, collaborating across teams to define testing standards, coordinate external vendors, and ensure seamless player experiences on mobile and console platforms.
Senior Software Engineer on the Tech Foundations team building and operating scalable backend microservices for Riot Games in Shanghai, focusing on China-specific requirements across multiple languages and cloud platforms.
Contract gameplay software engineer on an unpublished R&D game at Riot Games in Guangzhou, developing and optimizing UE5 client features in C++ and collaborating cross-functionally with designers, artists, and server teams.
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