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Staff-level gameplay engineer leading core system design and implementation for an unpublished R&D game at Riot Games, using C++ and Unreal Engine, while driving AI Agent adoption in the development process.
Staff Software Engineer building globally scalable backend services for an unreleased R&D game at Riot Games, using C++ and Golang with cloud technologies like AWS.
UI Designer for an unreleased R&D game at Riot Games in Guangzhou, responsible for core user experience, interaction flows, and interface design, collaborating with designers, artists, and engineers to ship innovative game products globally.
我们正在寻找能够 高效制作高质量游戏特效,并稳定支持项目研发节奏的执行型特效设计师 。 作为一名3D特效设计师(Contract),你将加入拳头,参与项目研发阶段的特效制作工作。 你将基于既定美术风格与表现方向,负责游戏内战斗与系统特效的制作与实现,与美术、动画、TA及客户端团队紧密协作,确保特效效果与性能表现达到项目要求。该岗位更侧重 实际制作能力、引擎实现能力与性能控制能力 ,适合具备成熟产出经验的特效设计师。 岗位职责…
Contract UI Visual Design Artist at Riot Games (Guangzhou) creating in-game UI visuals for an unpublished R&D game, from wireframes to high-fidelity deliverables, collaborating closely with UX, motion, and client teams.
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player…
Designs and maintains balance for League of Legends: Wild Rift, a mobile MOBA with millions of global players, by tuning champions, items, and systems to ensure fair and competitive gameplay.
Manages daily operations of Riot Games' Tencent Cloud infrastructure in Shanghai, handling resource provisioning, container deployments (TKE), network security, and IAM while ensuring compliance with China's MLPS v2.0 cybersecurity standards. Works with VPCs, CI/CD pipelines, and infrastructure as code tools in a contract position.
Designs and balances gameplay systems and economies for an unreleased Riot Games title, collaborating with artists and engineers to refine player experiences.
Lead client architecture, rendering, and performance direction for Wild Rift (mobile League of Legends) at Riot Games in Shanghai. Define the multi-year technical roadmap, set engineering standards, and drive hands-on solutions for a large-scale Unity-based mobile game client across iOS and Android.
Leads end-to-end broadcast technology programs for global esports events, managing vendors and teams to deliver flawless live productions like League of Legends World Championship.
Product Manager for VALORANT Mobile's meta systems, shaping player experiences like progression, social features, and identity outside of gameplay using data and cross-team collaboration.
Art Project Manager at Riot Games in Shanghai oversees art production for an unreleased R&D game, coordinating internal/external teams and optimizing pipelines in a fast-paced, iterative environment.
Designs and refines player-focused level experiences for an unreleased Riot Games product, collaborating with artists and engineers using game engines like Unreal.
Designs, prototypes, and iterates combat systems and mechanics for an unreleased Riot Games title using Unreal Engine, collaborating with artists and engineers to refine player experience.
Program Manager for VALORANT Mobile at Riot Games in Shanghai, China, leading cross-functional coordination and process improvement for mobile game development and live service operations.
Riot Games Shanghai is both our China publishing headquarters and a world-class development studio shaping the future of play. Established in 2015 with just 20 Rioters, we have grown into a team of over 200 passionate…
Senior Technical Artist specializing in animation for an unreleased Riot Games project, designing and implementing Unreal Engine-based animation systems, IK, and rigging workflows to elevate in-game animation quality and efficiency.
Riot Games was founded in 2006 by entrepreneurial gamers who believe that player-focused game development leads to great games. Our debut title, League of Legends , launched in 2009 to critical and player acclaim and…
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