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Mid-level Platform Engineer maintaining and modernising cloud and on-prem infrastructure, CI/CD pipelines, automation scripts, and observability tooling using AWS, PowerShell/Python/Bash, and Infrastructure as Code.
Product Designer for a social platform and virtual world company, owning design work end-to-end from research to final UI. Will work on experiences around play, self-expression, and friendship using Figma and modern design tools while building on an existing design system.
NVIDIA is seeking interns for a 12-week digital circuit design program focused on hardware development for accelerated computing. Interns will work on projects involving circuit design, simulation, and optimization using tools like Verilog, Python, and industry-standard EDA software.
NVIDIA is seeking Ph.D. students for research internships focused on generative AI, including multimodal models, diffusion models, and large language models. Interns will design algorithms, collaborate with research teams, and contribute to prototypes or publications while working with advanced AI technologies.
NVIDIA is seeking interns for a 12-week hardware verification program to work on projects involving GPU and processor architecture, functional testing, and digital design. Interns will utilize tools like SystemVerilog, UVM, and various simulation environments to support hardware validation efforts.
NVIDIA is seeking interns for their Deep Learning Computer Architecture teams to work on projects involving GPU/CPU architecture, performance modeling, and parallel programming. Interns will utilize technologies such as C++, CUDA, and deep learning frameworks to solve complex computing challenges.
NVIDIA is seeking Ph.D. students for hardware research internships focused on circuit design, ASIC/VLSI development, and electronic design automation (EDA). Interns will collaborate with research teams to develop prototypes and publish original research in areas like ML accelerators, memory design, and high-speed signaling.
NVIDIA is seeking interns for 12-week roles in hardware physical design and VLSI, focusing on chip implementation, timing closure, and physical verification using industry-standard EDA tools. Interns will work on projects impacting accelerated computing, AI, and robotics while pursuing their degree.
NVIDIA is seeking interns for 12-week hardware ASIC design roles, focusing on tasks like RTL design, verification, and physical design. Interns will work on projects impacting AI, robotics, and accelerated computing using tools like SystemVerilog, C++, and Python.
NVIDIA is seeking interns for 12-week roles focused on deep learning applications, algorithms, and framework development. Interns will work on GPU-accelerated computing projects using technologies like CUDA, PyTorch, and TensorFlow.
NVIDIA is seeking M.S. or Ph.D. students for a 12-week Hardware Design for Test (DFT) internship. Interns will work on hardware testing architectures, digital design, and silicon debug using tools like Synopsys and Cadence.
NVIDIA offers 12-week hardware engineering internships for students pursuing degrees in electrical or computer engineering. Interns work on projects across system validation, hardware design, mechanical engineering, and silicon solutions using tools like Python, Verilog, and various CAD software.
The QA Analyst will perform functional, gameplay, and regression testing to identify and document bugs within game builds. The role requires collaboration with developers and designers using tools like Jira in an Agile environment.
Build tools, automation, and CI pipelines supporting AAA game development at Respawn Entertainment, using C# or C/C++ along with containerized services and databases.
Build tools and infrastructure to accelerate Atlas robot’s behavior-cloning cycle, spanning data pipelines, training, evaluation, and diagnostics in Python/C++ with ML workflows.
This Lead Developer role at the University of Wisconsin-Madison's Field Day Lab involves 70% hands-on development and 30% technical leadership for educational game projects. The position requires extensive experience with Unity and C# to build interactive learning tools while mentoring staff and establishing engineering best practices.
Develop and optimize core rendering features and engine technology for EA SPORTS FC using C++ and modern graphics APIs (DirectX12, Vulkan, Metal) across console and PC platforms.
The Online Software Engineer will develop and maintain networked features for EA Sports titles using C++ for Unreal Engine game development and C#/.NET for backend services. This role involves full-stack ownership of online game experiences, from client-side UI to backend infrastructure and database management.
Lead designer creating basketball apparel graphics and narratives, collaborating with teams to craft uniforms that inspire athletes and fans while mentoring junior designers.
Designs and runs Unity’s broad-based equity and compensation programs, modeling budgets, grants, and financial impacts while partnering with Finance and HR to ensure compliance and strategic alignment.
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