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Staff Security Architect at Unity designing security into their real-time 3D platform, cloud services, and AI/LLM-powered products, partnering with engineering teams to achieve secure-by-design outcomes across a broad attack surface.
Designs and scales AI agent systems for Unity’s game engine, focusing on goal-directed behavior, task planning, and real-time decision-making in interactive environments.
Staff engineer building cloud-based services and full-stack features for Unity's game creation platform, using agentic AI tools (like Claude Code) daily and handling DevOps including CI/CD, monitoring, and database maintenance.
Maintain and extend the Unity Web runtime—a browser-based engine for real-time 3D content—working across C++, C#, and JavaScript to optimize download size, load time, and startup performance.
Senior Software Engineer optimizing Unity’s Web runtime to enable browser-based 3D gaming and real-time content, focusing on performance, multi-threading, and build optimizations across C++, C#, and JavaScript.
The Senior Boss Designer II will design, implement, and iterate on boss encounters for an unannounced AAA game, collaborating with cross-functional teams to create challenging combat experiences. The role requires extensive experience in game design and modern game engines to prototype and polish gameplay mechanics.
Build and scale a global identity verification platform using TypeScript/JavaScript, integrating government eIDs and external identity providers across fintech, gaming, and cybersecurity.
Leads cross-functional gaming/entertainment programs, translating strategic goals into structured delivery plans, managing risks, and ensuring accountability for complex initiatives in a hybrid Austin/Las Vegas environment.
Manual QA Engineer tests mobile/web games and related features, including functional, UI/UX, and regression testing. Focuses on writing test cases, bug reporting, and collaborating with devs/POs to improve game quality.
Associate Technical Product Owner shaping gaming products by collaborating with technical teams to define roadmaps, refine requirements, and drive innovation in a global gaming publisher.
As a Senior Render Engineer, you will be building the future of our rendering system, which is the cornerstone of all our products. Your work will directly impact the performance, quality, and user experience of our…
Designs and maintains backend services, APIs, and data pipelines for Newzoo’s gaming analytics platform, focusing on scalability, reliability, and performance in a Python/Flask/PostgreSQL/BigQuery stack.
Software Engineer II at Ravenwake Games working on the EverQuest codebase, writing and testing C++ code for game systems, working with designers and artists, and maintaining custom tools.
Senior Data Scientist in marketing at a global gaming company, building AI-driven models and pipelines to measure ad spend, LTV, and campaign effectiveness across paid and direct channels.
Designs and validates thermal solutions for AMD's data center GPUs, collaborating with cross-functional teams to integrate cooling systems from chip to system level using CAD, CFD, and lab testing.
Solutions Architect at Databricks designs and advocates for the Data Intelligence Platform, engaging with media and gaming customers to solve complex data challenges and drive adoption through technical expertise and workshops.
About Safari AI Safari AI's vision is to Automate Action of the leading companies in the physical economy, from Entertainment, Live Venues, QSR's, Retail and beyond. The company uses computer vision AI to…
May Mobility is transforming cities through autonomous technology to create a safer, greener, more accessible world. Based in Ann Arbor, Michigan, May develops and deploys autonomous vehicles (AVs) powered by our…
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