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Builds the front-end of a video streaming platform using Node.js and React, integrating real-time APIs and analytics to create responsive, interactive user experiences.
Oversee product launches from concept to production, coordinating timelines, budgets, and creative assets for a media/gaming/crypto-focused agency.
Builds and maintains full-stack web applications for TOCA’s soccer training platform, using modern JavaScript frameworks and backend services.
Build ML models and data pipelines to detect and prevent cheating in Call of Duty using statistics, ETL, and machine learning.
Part-time internship designing and testing electrical systems for autonomous robotics, using ROS, embedded compute, and ruggedized hardware in a lab and field setting.
Build and deploy ML models for game feeders and cellular cameras, focusing on real-time remote monitoring and user experience in the hunting and property tech space.
Oversee client projects in gaming, AR, and interactive brand-content, coordinating teams to deliver immersive experiences and meet client goals.
Build and maintain resilient backend systems for real-time sports experiences, handling live data streaming, distributed architectures, and high-availability infrastructure.
Consultant role at Creatio, a no-code CRM & workflow platform vendor, helping clients automate processes with AI-driven solutions.
Leads the design vision for a major game feature or entire project, mentors designers, and ensures high-quality player experiences in a studio known for management/simulation games.
Designs immersive single-player levels for AAA games, iterating with scripting (C#/Python/Lua) and collaborating with artists, engineers, and producers to polish player-first gameplay.
Develops and improves machine learning models to detect and prevent cheating in Call of Duty using Python, PySpark, and deep learning.
Build and scale backend services (FastAPI, PostgreSQL) and Vue 3 dashboards for BeamNG’s game ecosystem, including mod repository, auth, and payments, using lightweight Docker deployments and AI-assisted tooling.
Build AI-powered tools for game developers using Python, C++, and game engines like Unity/Unreal to create NPCs, voice synthesis, and analytics for immersive gaming experiences.
Build and maintain web apps and backend services for Razer’s AI gaming initiatives, using modern stacks like React, Node.js, Go, and cloud-native tools.
Builds Android POS apps for Taco Bell, KFC and Pizza Hut using Kotlin, Jetpack Compose, and offline-first architecture to keep restaurants running without network.
Build React Native apps for hardware projects: golf-course monitoring with video streaming, a personal safety device, and BLE golf-accessory trackers.
Maintains Linux-based CI/CD pipelines and cloud infrastructure for Ubisoft’s game-dev services, using GitLab, Terraform, Kubernetes, and observability tools.
Build real-time C++ systems that capture and process live football video for elite teams, handling low-latency streams, FFmpeg, and multithreading to power broadcasts and stadium displays.
Build and optimize real-time computer vision and 3D tracking systems for sports performance, deploying neural networks on edge devices to analyze athlete movements and deliver performance insights.
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