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Senior Director, Data Engineering & Services at Sony Interactive Entertainment, aligning data strategy with product/business/tech leaders and scaling enterprise data solutions for analytics, experimentation, and machine learning. Core focus: data engineering.
Build and scale backend services in Python/Django, integrate AI coding agents for automation, and optimize databases/cache for performance in a gaming and payments platform.
Build and maintain Team Liquid’s digital platforms, focusing on React-based front-end features and back-end services while collaborating with cross-functional teams.
Build responsive web and mobile UIs from Figma designs, consume REST APIs, and collaborate with backend teams using React, Git, and clean-code practices.
Build cloud-native ML services and data pipelines on AWS to power AI tools for game development, deploying models in production.
The DevOps Engineer bridges software, AI, and robotic systems, automating deployments, ensuring cloud/edge infrastructure reliability, and troubleshooting across development and operational environments for MR. ROBOT’s automation solutions in retail/logistics.
Build and optimize HTML-based mobile and web games using JavaScript/TypeScript, collaborating with designers and product teams to deliver engaging gaming experiences.
Build and maintain the UI for a high-performance, cross-framework web video player using React, Angular, and Web Components, with TypeScript and modern styling tools.
Build and scale AI-powered analytics tools for EA’s game studios using LLMs, GCP, and cloud-native pipelines to deliver player insights across titles like EA SPORTS FC™ and Apex Legends™.
Senior Full-Stack Engineer building a large-scale creative platform for design workflows, balancing interactive frontend and high-performance backend systems while guiding architecture and team technical goals.
Lead the Adobe iOS mobile team building video creation and editing apps for storytellers, setting engineering practices and integrating AI-assisted development.
Manual QA Engineer tests web and Unreal Engine-based 3D city environments, runs smoke/regression tests, logs and reproduces bugs, and maintains test documentation.
Maintains and scales TikTok’s video data pipelines and infrastructure to ensure reliability and performance for realtime and batch processing.
Lead a team building a global drive-thru analytics platform using Angular frontends, Java/Spring Boot backends, Linux edge devices, MQTT messaging, and Docker containers.
Build and lead embedded C++ firmware for collaborative robots, including device drivers, diagnostics, and safety-critical systems while mentoring engineers.
Lead software development for collaborative robots, overseeing autonomy stacks, robot behaviors, and fleet management while coordinating cross-functional teams to deliver AI-driven robotic systems.
Design and tune core gameplay mechanics for an open-world action RPG using Unreal Engine 5, balancing multiplayer features and collaborating with artists and engineers.
Build responsive web and mobile experiences for a next-gen entertainment platform blending gaming, social media, and AI-driven features using React, React Native, and modern tooling.
Develops Android infotainment software for automotive systems, adapting apps to new car platforms with a focus on connected vehicle features using Java/Kotlin, AOSP, and modern architectures.
Lead the design vision for Unreal Engine-based co-development projects, mentoring teams and shaping gameplay, systems, and level design for high-profile client games.
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