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Designs and refines player experiences for Candy Crush Saga, shaping onboarding, progression, and long-term engagement across systems and teams.
Designs and delivers end-to-end big data solutions for global enterprises, modernizing architectures and leading cloud migrations for industries like e-commerce, gaming, and fintech.
Senior engineer builds and maintains Android-focused CI pipelines for Unity’s game engine, including device fleets, emulators, and ADB-based automation to ensure releases pass tests across Android versions and hardware.
Designs and implements cross-platform APIs in C# and C++ for Unity’s engine and editor, unifying features across desktop, mobile, and console while ensuring high-quality, testable code.
Lead the Quality Engineering function for a top ad-driven mobile game, transforming manual testing into a measurable, automated Quality Engineering model and owning product-level quality for cross-domain scenarios.
Build and own the Shockbyte landing site and checkout flow, integrating WHMCS and driving conversions for a global game-server host.
Leads UI systems for game titles, auditing implementations, enforcing standards, and building reusable Unreal Engine plugins to ensure scalable, cross-platform UI consistency.
Build and maintain Adobe Fresco’s iOS app using Swift, SwiftUI, and modern frameworks, crafting drawing tools and canvas performance features for artists worldwide.
Lead the graphic design of apparel and footwear for NikeSKIMS, creating compelling visuals and brand storytelling that resonate with consumers while collaborating across design, product, and development teams.
A Senior Data Scientist at Spin Master builds scalable data products and analytics to drive growth for their subscription-based gaming and entertainment platform, using SQL, Python, and statistical tools to analyze user behavior, retention, and industry trends for cross-functional teams.
Lead a team of analysts monitoring threats to esports events, players, and brands, producing actionable intelligence to guide security and risk decisions during tournaments and live broadcasts.
Senior Technical Program Manager coordinating cross-functional teams to deliver Unity’s real-time 3D engine features for gaming and immersive experiences across platforms.
Lead the design and deployment of manufacturing test systems for Atlas, Boston Dynamics' advanced humanoid robot, ensuring reliability and scalability from R&D to production.
Build and maintain backend services and APIs for Blizzard’s customer support tools using C#, .NET, and cloud platforms to deliver seamless player and Game Master experiences.
Analyze and disrupt cheating, exploitation, and abuse in Call of Duty games by investigating cheat ecosystems and translating insights into detection systems and enforcement strategies.
Architect and build a scalable backend platform for Slingshot, a GenAI tool bridging AI workflows with animation pipelines, using Python, Docker, and AWS.
Designs engaging gameplay moments and levels for console games, collaborating with artists and engineers using tools like Unreal and Unity.
Designs UI mockups and visual systems for the EA SPORTS UFC game, refining graphics and style guides while collaborating with UX and art teams.
Design and implement Digital Thread solutions connecting Siemens Teamcenter, ERP, MES, and other enterprise systems to improve data continuity and automation across engineering and manufacturing workflows.
Leads AI-driven gaming projects, managing cross-functional teams to deliver AI capabilities (e.g., models, cloud services) from concept to production, ensuring alignment with business goals and on-time execution.
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