Point your AI agent at freehire and let it find you a job. A CLI and an MCP server over the whole job API — no browser.
Build predictive models and automated data pipelines to analyze player performance, recruitment, and injury prevention for a Premier League club, using Python/R and AI tools.
Designs intuitive, scalable UX for a live-service multiplayer shooter, creating interfaces and systems that align with player needs and game vision.
Senior UX designer at Ubisoft Montreal shaping live-service first-person shooter interfaces, flows, and feedback systems while collaborating with game design, art, and engineering teams.
Build and maintain Nex’s marketing site and design system using SvelteKit/TypeScript, collaborating with designers and marketers to create polished, high-performance web experiences for families.
Lead multi-quarter AI/ML programs for user-facing features in gaming and health, coordinating cross-functional teams to deliver cutting-edge agentic systems and generative pipelines.
Lead a team of UI programmers to design and implement in-game interfaces for the Far Cry series, ensuring polished, performant user experiences.
Lead the UI programming team for a major Ubisoft game, designing and implementing in-game interfaces and systems.
Builds and maintains backend services powering a gaming platform, focusing on scalability and performance for game-related features.
Senior Platform Engineer (Reliability) to design and maintain scalable, reliable systems for a new multiplayer strategy game, using cloud-native tools like Kubernetes, AWS, and Terraform.
Leads backend development for a new cross-platform strategy/MMO mobile game, designing scalable microservices in Go, Python, and C#, while mentoring engineers and optimizing cloud-native systems.
Senior DevOps engineer sets up and maintains cloud infrastructure, Kubernetes clusters, CI/CD pipelines, and monitoring for a global gaming company, using Linux, Ansible, GitLab, Kafka, and PostgreSQL.
Lead DevOps engineer builds and scales cloud-native infrastructure for a top mobile MMO game, automating CI/CD, Kubernetes, IaC, monitoring and incident response.
Build and deploy visual-inertial odometry, SLAM, and pose-estimation systems that fuse camera and IMU data for real-time motion tracking in robotics, gaming, and mobility applications.
Leads the UI team for a AAA first-person shooter, architecting and optimizing Snowdrop-based UI systems, enforcing standards, and mentoring integrators to deliver polished, accessible, and performant in-game interfaces.
Senior Data Scientist at SEGA Europe designing and deploying AI-powered solutions, embedding LLMs and RAG into business workflows using Databricks and modern AI frameworks.
The Company: Faraday Future (FF) is a California-based global technology company focused on the design, engineering, and intelligent operation of electric vehicles and embodied AI systems. Under its expanded EAI…
The Company: Faraday Future (FF) is a California-based mobility company, leveraging the latest technologies and world’s best talent to realize exciting new possibilities in mobility. We’re producing user-centric,…
The Company: Faraday Future is a California-based technology company focused on the design, engineering, and development of intelligent, connected electric vehicles and related artificial intelligence–enabled…
We couldn't check your fit for this role — add a CV to your profile to see it next time.