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Designs and implements game mechanics for Rainbow Six Mobile, balancing gameplay systems and collaborating with artists and engineers to bring features to life.
Build and maintain web apps with Svelte/React.js and Nest.js or develop interactive Unity (C#) experiences; interns split focus but learn both stacks.
Test Vietnamese in-game text by playing games, checking translations and display, and filing bug reports to ensure localization quality.
Builds and maintains the iCUE web front-end that lets gamers customize peripherals, create lighting profiles, and monitor performance using React, TypeScript, and modern web tooling.
Builds and maintains HTML/CSS/JS widgets for iCUE-connected gaming displays, reviews third-party widgets for security and quality, and documents reusable components.
Design and run realistic load tests for high-traffic systems using Python, Go, React, and AWS; analyze failures and work directly with customers to fix bottlenecks before launch.
Own verification, validation and reliability testing for humanoid companion robots, designing test fixtures and automating workflows to ensure robust, field-ready hardware.
Own and secure the corporate network across multiple studios, handling switching, routing, firewalls, and high-throughput data movement for game development pipelines.
Design and implement polished, intuitive UI art for RuneScape: Dragonwilds in Unreal Engine, balancing aesthetics with usability across menus, HUDs, and interactive components.
Senior QA Analyst for RuneScape: Dragonwilds, an open-world survival game in UE5, ensuring stability, performance, and balance across multiplayer systems through testing, automation, and mentorship.
Builds the iCUE web front-end that lets gamers customize peripherals, create lighting profiles, and monitor performance using React, TypeScript, and modern web tooling.
Lead Playdemic’s mobile game product strategy, owning KPIs and feature lifecycles for titles like Golf Clash, while mentoring a team of product managers.
Build and maintain scalable .NET-based backend systems and DevOps tooling to ensure high-quality, stable game experiences across EA’s titles.
Project Manager leading global rollouts of cloud-based media production tools, coordinating cross-functional teams to deploy new capabilities for live-action and VFX workflows worldwide.
Oversee financial data governance, chart-of-accounts structures, and reporting hierarchies to ensure consistent, compliant financial reporting across accounting and FP&A systems.
Builds core components of SnapOS and SDKs for AR glasses, enabling immersive digital experiences in physical space using C++, Kotlin, or Java.
Design photorealistic 3D environments and UI assets for training simulations, games, and mobile apps using Unity/Unreal and photogrammetry tools.
Lead Environment, Health & Safety programs for Unity’s Americas offices, ensuring regulatory compliance and global performance tracking across EHS platforms.
Build and maintain Unity’s in-game monetization platform, writing scalable backend services in Go, Node.js, and Python to support ads and in-app purchases.
Designs and executes live in-game content for EA SPORTS NHL, translating real-world hockey events into engaging player experiences while collaborating with cross-functional teams.
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