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Build and maintain scalable .NET microservices for a global family-entertainment platform, using Docker, cloud/on-premise hybrid systems, and AI tools to accelerate development and integration.
Designs and maintains ETL pipelines and cloud-based data workflows for EA’s games, using SQL, Python, and cloud tools to deliver analytics that inform game development.
Lead the design and implementation of scalable data pipelines and architectures at EA, using Python, Spark, Kafka, and AWS to improve data quality and business decision-making.
Lead a team to design, optimize, and scale self-hosted databases and data pipelines for a major game studio, ensuring performance and compliance while mentoring engineers.
Design and build scalable data pipelines and warehouses to centralize game-development metrics, telemetry, and project data for BI dashboards and leadership reporting at a major video-game publisher.
Lead a team of eight frontend engineers building and optimizing React-based interfaces for Xsolla’s gaming platform, driving architecture, best practices, and performance improvements.
Build and optimize distributed AI training and inference pipelines for gaming using PyTorch, DeepSpeed, and Kubernetes to support large language models and reinforcement learning workloads.
Builds and improves Windows desktop and web apps for gaming peripherals using C#, .NET, and XAML, focusing on audio software like Nahimic and SteelSeries GG.
Build full-stack features in JavaScript/TypeScript and Python, ship React UIs, and integrate RESTful APIs while collaborating in an agile global team.
QA Engineer tests cross-platform games and backend services, writes and maintains test cases, and documents bugs in a tracker.
Architect and build scalable Java microservices for a gaming platform, handling high-concurrency gameplay and real-time interactions with Spring, Kubernetes, and cloud services.
Trainee QA/Playtest Coordinator tests mobile games, logs bugs, and organizes live playtest sessions with real players to gather feedback and improve player experience.
Build and maintain automated test frameworks for PlayStation’s UI, API, and backend systems using Python, Selenium, and CI/CD pipelines to ensure high-quality gaming experiences.
Build and maintain test automation frameworks for PlayStation’s games and services, using Python, Selenium, and CI/CD pipelines to ensure high-quality releases across UI, API, and backend systems.
Build and maintain automated test frameworks for PlayStation’s web and mobile platforms to ensure high-quality gaming experiences across UI, API, and backend systems.
Build UI for sports-performance analytics tools that help elite teams optimize training and strategy.
Build and maintain a React-based ticketing UI for an entertainment platform, turning designs into reusable components and writing unit tests.
Oversee QA processes for entertainment-industry software like screenwriting tools and digital payroll systems, ensuring quality across Cast & Crew’s family of brands.
Builds and maintains scalable back-end systems for an on-demand football platform using AWS, PHP, and Node.js.
Build and maintain native Android apps in Java, learning mobile development best practices and contributing to real projects.
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