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Leads backend microservices development in Go for a high-scale gaming platform, optimizing performance and concurrency in a player-focused environment.
Build and optimize high-performance back-end systems for a video platform, including APIs, databases, and caching to support millions of users.
Principal Data Engineer designs and maintains self-hosted data infrastructure (PostgreSQL, MongoDB) and ETL pipelines for a game studio, ensuring scalability, security, and compliance.
Build and maintain backend systems in Go that ingest and visualize game telemetry data, enabling developers to diagnose performance issues and improve game quality.
Design and own large-scale data ingestion pipelines and backend services for analytics, reporting, and ML at a major game studio.
Build and scale the backend of a social gaming platform using Laravel/PHP, PostgreSQL, and cloud services, focusing on high-throughput APIs, real-time gameplay, and AI-assisted development.
Build and maintain backend services and tools in Node.js/TypeScript that power game studios’ CI/CD pipelines, cloud infrastructure, and developer workflows for live online games.
Senior backend engineer building Horde, Epic’s internal CI/CD and developer platform, using C#/.NET to scale build, compute, storage, and tooling services for Unreal-powered projects.
Builds full-stack web apps for EA using Next.js, TypeScript, Node.js, and React, focusing on backend services and UI components while integrating third-party APIs.
Builds full-stack web apps and spatial data tools using Ruby on Rails, Python, or Node.js to power AR/VR training and analytics for industries like mining, oil & gas, and education.
Lead a React-based frontend team building web tools for a video game-focused NFT investment platform, balancing UX, performance, and mobile-first design.
Builds immersive 3D and WebXR web apps with React/Next.js and three.js, focusing on real-time collaboration across industries like architecture and manufacturing.
Backend developer building and maintaining APIs for game projects using Node.js, TypeScript, and databases, collaborating with cross-functional teams.
Build and maintain a full-stack audiovisual monitoring platform using Golang for the backend and React for the frontend, with PostgreSQL, Redis, and cloud deployments.
Builds and maintains the backend for a sports analytics platform using AI, REST APIs, and PostgreSQL to process and deliver performance insights to teams, leagues, and media.
Build and optimize high-performance mobile gaming apps using React Native, owning features from development to release while collaborating with cross-functional teams.
Design Engineer builds responsive UI for a social VR platform using Figma and React, creating features and a design system.
Build cross-platform mobile apps with React Native and integrate ARKit for interactive experiences. Work in a creative agency on client projects from concept to deployment.
Build and own large-scale backend services and real-time data pipelines that power analytics, reporting, and player engagement across Zynga’s games and platforms.
Develops responsive, visually polished UIs for embedded systems using Qt/QML or game engines, collaborating with teams to design and optimize interfaces for hardware targets.
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