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Build and maintain CI/CD pipelines, cloud infrastructure (Azure AKS), and monitoring systems (Prometheus/Grafana) to deploy and optimize gaming software globally.
Senior AI engineer at 2K Sports Lab building AI systems for realistic sports gameplay in Unreal Engine 5, requiring deep C++ and sports knowledge.
Principal Data Engineer designs and maintains scalable, self-hosted data pipelines and databases for a game studio, ensuring robust performance and compliance.
Designs and builds scalable, low-latency backend services and APIs in Java for online games, working with product and game teams.
Design and build scalable data pipelines and architectures for EA Sports FC, using Python, Spark, Kafka, and AWS to deliver analytics and AI-driven insights.
Builds scalable, low-latency Java backend services for online games, working with game designers and client teams to deliver global player experiences.
Builds and maintains scalable ETL pipelines and data warehouses to power analytics for EA’s user-generated content platform, using Python, SQL, Airflow, and cloud platforms.
Build and scale Java-based backend services and APIs for online games, ensuring high performance and global player experiences.
Build and optimize high-throughput Java backend services for an online gaming platform, collaborating with global teams.
Build and maintain scalable data pipelines and warehouses for Frostbite’s quality-engineering telemetry, enabling ML and engineering teams to analyze game-creation data efficiently.
Leads data engineering for a game-commerce platform, building reliable pipelines between Snowflake, Postgres, Kafka, and API Gateway to power analytics and ML while enforcing data governance across the org.
Principal Data Engineer designs and maintains self-hosted data infrastructure, optimizes PostgreSQL/MongoDB systems, and builds scalable ETL pipelines for a game developer.
Build and maintain Java-based microservices for gaming platforms using Spring Boot, Kubernetes, and AWS, while ensuring observability with Grafana and Kafka.
Builds and maintains backend services for a multiplayer game using Scala, Kafka, and Kubernetes, collaborating with designers and product owners to ship features.
Junior Backend Developer builds and maintains Java/Spring Boot microservices on AWS/GCP, using Kubernetes, PostgreSQL, and Kafka to power Kalamba Games' gaming platforms.
Build and maintain backend services for a game using Scala 3, Kafka, and Kubernetes, collaborating with designers and product owners to ship features.
Scala engineer building high-performance game server components with Cats, Cats Effect, and Tagless Final, focusing on domain logic, testing, and Kubernetes operations.
Builds and maintains the front-end of browser-based games using React and TypeScript, focusing on performance and clean code.
Builds and maintains React-based front-end interfaces for video games using TypeScript, collaborating with designers and engineers to enhance gameplay features.
Build and maintain front-end game features using TypeScript, React, and PixiJS, collaborating with cross-functional teams to deliver high-quality gaming experiences.
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