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Leads creative vision, design, and marketing for a studio crafting immersive VR/XR games using licensed IP like Peaky Blinders and Doctor Who.
Owns mobile game features and live ops, collaborating with designers and devs to build engaging player experiences and scale titles.
Build and own Motorica’s internal developer platform, including multi-cloud IaC, Kubernetes, CI/CD, and GPU-accelerated ML serving to power AI-driven game animation pipelines.
Designs and balances game economy, units, heroes, and progression systems for mobile RTS games using data analysis and player feedback.
Junior Unity developer building games; pet projects and animation knowledge are a plus.
Build and ship AI-powered creative tools and automation for mobile-game marketing, using LLMs and agents to scale content production across Scopely’s studios.
Lead Technical Product Manager for MONOPOLY GO! driving live ops, platform reliability, and studio productivity initiatives to scale a top mobile game.
Designs and improves game UI/UX for a cross-platform MMO strategy game, creating wireframes, prototypes, and visual assets while collaborating with cross-functional teams.
Own and evolve a Flutter companion app for a global games company, building daily games and maintaining Node/TypeScript + MongoDB backends with AI-assisted workflows.
Lead a team of data engineers to build and optimize scalable data pipelines for game analytics using Python, SQL, Airflow, Spark, and ClickHouse.
Recruits and onboards talent for a global entertainment-tech group, using direct sourcing and creative campaigns to fill roles in marketing, finance, legal, and other corporate functions.
Leads the product vision and roadmap for mobile games, balancing player experience, analytics, and free-to-play monetization while collaborating with cross-functional teams.
Growth Product Manager role focused on driving commercial success for mobile and PC games through user acquisition, monetization, and community management.
Lead the design and build of Cypher Games’ data platform, owning scalable ETL/ELT pipelines, warehousing, and analytics to power live game operations and player insights.
Build and optimize real-time graphics and ML inference pipelines for interactive visual apps, integrating super-resolution and denoising models into DX12/Vulkan renderers.
A Technical Artist at Nex implements and polishes UI/UX designs in Unity, ensuring pixel-perfect fidelity, animations, and visual feedback for motion-based family gaming experiences.
Full Stack Developer focused on Flutter companion app development, with backend responsibilities for Node/TypeScript + MongoDB systems and maintaining gaming web platform.
Разрабатывает высоконагруженные серверные компоненты на C++ для игровой логики, оптимизирует производительность и отказоустойчивость в Linux-окружении.
Wir suchen jemanden, der ein wachsendes Geschäft steuert und gestaltet. ESN ist eine der erfolgreichsten Sports-Nutrition-Brands Europas. Wir wachsen schnell, in neuen Kategorien, in neuen Märkten. Aber Wachstum allein…
Start: Immediately | Level: Intermediate | Location: Germany, France, remote | Working hours: Fulltime (40h/week) As a Social Media Manager ( gn ) at ESN & More Nutrition you are responsible for managing our…
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