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Designs and implements interactive and linear dialogue for a AAA first-person shooter, using proprietary tools and middleware like Wwise/FMOD to ensure high-quality audio delivery.
Own the in-game economy for EA SPORTS™ F1, balancing player progression, rewards, and live-service events to keep millions of fans engaged and the virtual F1 ecosystem sustainable.
Build and maintain game features for EA SPORTS FC using C++, REST APIs, and UI tech, collaborating with designers and engineers to deliver live-service experiences.
Designs and manages aerospace pressure-sensor systems, writes documentation, and ensures compliance with aviation specs like DO-160 and AS9100.
Produce and edit short-form gaming and PC hardware videos for social platforms like TikTok and Instagram Reels, using Adobe Premiere Pro or similar tools to drive engagement and retention.
Builds core game-engine tech and pipelines for EA SPORTS titles, optimizing rendering, gameplay, and tools using C++ and related systems.
Creates and integrates interactive sound effects for gameplay, characters, and environments in AAA games (e.g., *Star Wars Jedi*), using tools like Reaper, Wwise, and Unreal Engine to ensure clarity, immersion, and performance.
Host in-person trivia or BINGO game nights at bars/restaurants, operating a web app and managing A/V equipment to entertain guests.
Develop firmware for wearable sports-tracking devices and stadium infrastructure, integrating wireless protocols like BLE and UWB on ARM Cortex platforms.
Lead a small team to build and optimize real-time computer vision and tracking systems for sports performance analysis, deploying models on edge hardware and extending movement recognition capabilities.
Develops and deploys computer vision models and pipelines to analyze sports video data, using Python, PyTorch/TensorFlow, and cloud services to power analytics for elite athletes and teams.
Build and maintain scalable backend systems for Discord’s safety infrastructure, including content moderation and abuse detection, using Python, Rust, and TypeScript.
Own backend services powering NBA 2K’s online features, building distributed systems and low-latency databases for millions of concurrent players using C++ and Python.
Design Director for an unannounced project at a leading video game development studio. The role involves creating unforgettable gaming experiences across multiple platforms including PC, console, and mobile.
Builds and maintains scalable Databricks/AWS-based ETL/ELT pipelines for gaming analytics, focusing on player insights, live operations, and publishing intelligence with SQL/Python.
Designs and deploys production-grade generative AI systems on Databricks for enterprise clients, focusing on RAG pipelines, LLM orchestration, and vector search while leading technical delivery.
Designs playful voxel environments and levels for a multiplayer sandbox platform, focusing on readability, gameplay flow, and player interaction.
Build a new VR streaming app for Meta Quest using TypeScript, React, and WebXR, extending an existing headset application via a PWA approach.
Liaises between business teams and IT to translate requirements into software solutions, oversees testing, and drives process improvements for Nintendo’s gaming systems and tools.
Develops C++ software for robotic surgical systems, focusing on kinematics, state estimation, and 3D rendering in a Linux environment.
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