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Owns testing for live Roblox games, plans weekly test cycles, flags risks, verifies fixes, and reports quality status to the team.
Designs levels and gameplay mechanics for an action shooter game in PC and console formats during the documentation and blockout phase.
Senior engineer building core 3D interactions for Android XR using Kotlin/Java and C++ on mobile XR hardware.
Builds low-latency Rust pipelines that feed AI-driven sports insights, real-time officiating tools, and live video augmentation systems.
Build and own data pipelines and products using PySpark, Python, and cloud tools to power Sensor Tower’s digital intelligence platform for mobile, web, and gaming markets.
Leads user acquisition for a mobile games portfolio, setting channel strategies and optimizing spend to scale profitable installs globally.
Build interactive iGaming experiences using C++ in a hybrid role based near Derby, collaborating with a creative team to develop high-quality games.
Owns the Money Account product for Xsolla, defining features and roadmap for in-game and platform payments.
Freelance motion designer creates AI-generated marketing videos for AI-powered products and games, adapting creatives across platforms and formats.
Build and scale the data platform for online games, designing ETL pipelines, data warehouses, and models to power analytics and live game operations.
Create 2D character concepts for a sci-fi/cyberpunk game, translating designs into production-ready assets for 3D modeling and animation.
Lead technical delivery for iGaming and mobile game projects, setting standards for slots, crash games, and Unity-based development while mentoring Tech Leads.
Lead a QA team to ensure high-quality releases for the sandbox game Space Engineers, focusing on multiplatform testing, process improvement, and cross-team collaboration.
Senior Solutions Architect designs, deploys, and automates AI/HPC data infrastructure for enterprise customers using Linux, Kubernetes, and parallel filesystems.
Build and own scalable React/TypeScript frontend features for a digital intelligence platform analyzing trends, ads, and audiences across mobile, web, and gaming.
Build and own scalable React/TypeScript frontend features for a digital intelligence platform analyzing mobile, web, and gaming ecosystems.
Principal Electronics Design Engineer at Esper Bionics leads the electronics architecture for advanced bionic limbs and digital health solutions, guiding products from EVT stage to market launch and future generations.
You design and run automated GUI/API tests for robotics software using TypeScript, Cucumber, and Playwright, and maintain CI/CD pipelines to ensure reliable robot behavior and digital-twin simulations.
Design and run automated tests for AI-powered robotics software using TypeScript, Playwright, and Cucumber, validating robot arm motion, digital twins, and node-graph workflows.
Build and automate detection rules and security pipelines for Ubisoft’s global gaming infrastructure using Python, Go, and cloud-native tools.
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