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Analyze player behavior and in-game metrics to inform product decisions and improve user engagement for a gaming company.
Develop cross-platform Qt/QML human-machine interfaces for in-vehicle infotainment and industry 4.0 systems using C++ and modern tooling.
Freelance on-site Game Localization QA Tester translates and tests game text from Simplified Chinese to Russian, writes bug reports, and ensures smooth localization for global releases.
Build and deploy AI models for Ubisoft games, focusing on player personalization, recommendation engines, and decisioning systems to boost engagement and retention.
Lead a team of designers to shape core gameplay systems and player progression for a live-service game, using data-driven insights and collaboration across art, programming, and UX.
Lead Bragi’s QA organization, defining quality strategy and automation-first testing across embedded firmware, mobile apps, and cloud services to ensure flawless AI-powered wearable releases.
Oversee hardware development for Amazon’s consumer electronics, coordinating global teams to deliver devices like Echo and Fire tablets on schedule.
Manage multimedia design teams and external vendors to produce game assets and marketing materials for global releases, ensuring brand consistency and timely delivery across platforms.
Build and optimize Unreal Engine and UEFN systems for Disney’s interactive digital universe, using C++, Verse, Python, and AI tools to improve engine performance and developer workflows.
Develops and optimizes in-game user interfaces using C++/C# in Unreal or Unity, collaborating with artists and designers to create responsive, high-performance UI components.
Build and maintain Power BI dashboards and SQL-based reporting models to deliver commercial, financial, and customer analytics for a gaming company.
Build custom software solutions using Unity, collaborating with teams to design, code, and enhance scalable systems while mentoring junior members.
Project Manager oversees DevOps initiatives for a game studio, coordinating engineers to deliver reliable infrastructure and improve player experience in a hybrid Bucharest office.
Design and execute test plans for EA’s football titles, analyze bugs, and mentor QA teams to ensure high-quality, player-first gameplay.
Own the lifecycle of sim-racing peripherals: gather insights, define specs, and work with engineering and suppliers to deliver hardware from concept to launch.
Designs graphics for SNHU’s varsity Esports program, including social media, stream overlays, and event flyers using Adobe Photoshop.
Sell AWS’s GenAI/ML portfolio (Bedrock, SageMaker) to telco, media, gaming, and sports firms, owning full-cycle deals and executive-level pitches.
Develop and certify test frameworks for safety-critical embedded systems (VxWorks/HVP) used in aerospace, automotive, and industrial markets, using C/C++/Python and automation tools.
Leads EA’s global playtesting programs (e.g., Battlefield Labs) to gather and integrate player feedback into game development, shaping strategy, roadmaps, and cross-functional workflows for live and in-development titles.
Principal Systems Programmer at Behaviour Interactive, building and optimizing C++ systems for the live multiplayer game Dead by Daylight using Unreal Engine.
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